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Coming soon: Survival adventure game.

Comment ID #42578

Concept: A forum role-playing game. The object of the game is trying to survive an incredibly dangerous situation, which will likely kill most of the players if they aren’t careful enough. They are not necessarily attached to our reality, and so, might include fantastic themes.

Game master: The game master is in charge of telling the situation to the players, and to present them with challenges and traps. The game master may play some characters, however, none of these characters can be one of those eligible by players.

Players: Players will be presented with a list of characters inspired on some of the characters from Bittersweet Candy Bowl. Any player who wants to play the game has 2 options:

• Play one of the presented characters
• Play as a fan-character created by yourself (you can’t play as other’s characters unless a special condition is met). Playing as yourself counts as a fan-character.

The condition however, there can’t be more fan-characters than BCB characters at the start of a game. It’s okay however, if all BCB characters die and only fan-characters remain, but it’s unlikely.

If someone decides to play a non-BCB character, it’s their responsibility to provide a name suitable to the setting, and a character background similar to those accompanying the preset characters. Including said characters or not is at the game master’s discretion (if the application is rejected however, the applicant might try to persuade the GM before the game starts).

Progression: A day before the game starts, a sign up thread will be made. As the name implies, people will sign-up and pick the characters of their choice, and a card if they wish to do so. They might even change their minds and trade their characters with other people. If you intend to play as your own character, post its name and description, and wait for its approval; if not, just mention who you will be playing as. First posts receive priority.

Regarding playing as another person’s fan-character, to be able to do so, the creator of said character must make a post in the thread, conceding that character to a specific person. Said person can still choose to play that character or pick someone else.

Once a day has passed after the sign up thread was made, everyone is locked with their characters and all characters that weren’t selected are excluded from the game. The game starts in a separate thread, and the sign up thread can now be used to post comments on the ongoing game. This however, doesn’t avoid people from posting comments in the game thread.

Once the game starts, all available starting profiles are posted again for reference. From this point on, any player may join the game; however, fan-characters can only join the game if they were introduced during the sign up phase. In the case a character wants to join the late game, they must introduce themselves with a post containing the character’s name and backstory, and must explain to that how that character joined the existing group.

Manual-mode: Doesn’t need much explanation. The player is in command of the character and controls its actions.

Auto-mode: Whenever you are going to be away for a considerably long time, your character will automatically follow the group. You might want to type in a strategy, so that we know how your character will try to act while you are away. If no strategy is specified, your character will accept commands from other characters. It’s valid to type in as a strategy to only take commands from a certain character. Example:

Paulo player
Paulo: Auto-mode. Strategy: Stay back. Accept commands from Mike.

Mike player
Mike: Paulo, could you please bring me that med kit over there?
Paulo: Sure
*Paulo takes the med kit and hands it to Mike*
Paulo: Here you go

If you concede your character’s control in this manner, that other player may put your character in dangerous situations. However, in these cases, it’s less likely that character dies. On the other hand, if the character taking a command does die, the player who gave the command will be cursed for the rest of the game, and its death will be far more likely. Use commanding with care. Commanding manual-mode characters doesn’t affect the game in any way, as said player can decide to follow the command or not.

Im not finished yet

Hebs June 11, 2010, 9:41 AM EST.

Comment ID #42579

Protection:
• A character might want to protect another due to different circumstances. It’s completely valid to want to protect someone else from death, and it comes with rewards, but also with consequences.
• Characters that protect others will have a reduced chance to die, however, since they will be protecting other people, they will also tend to be in risky situations far more often.
• Failure in protecting these characters in that character’s privileges being revoked until it successfully protects said character.
• If the protected character dies, the character becomes cursed and has an increased chance to die.
• If you die while protecting someone, the person you were protecting is blessed, and is less likely to die for the rest of the game. This blessing does overwrites curses.
• Being protected slightly increases the protected character’s chance to die should they be in danger; however, they are in risky situations far less often.
• Cursed characters may be protected.
• Cursed characters may not protect other players.

Sacrificing:
• If another character is about to die, another character might step in and sacrifice itself instead. This may only be done if it makes sense for that character to do that (the character isn’t in another room, for instance).
• Sacrificing for a character guarantees its survival during that dangerous situation, and becomes blessed.
• In the event that you decide to sacrifice your character, there is a slim chance that it might still live. In the event this happens, both characters will be blessed.

Cards:
Cards will be available for players at the start of the game. Any player who chooses them will be presented with some perks. All cards might contain either positive or negative effects. No player may know what the effect of their card is until they are affected by it, either positively or negatively.

• The fool
• The magician
• The high priestess
• The empress
• The emperor
• The hierophant
• The lovers
• The chariot
• Strenght
• The hermit
• The wheel of fortune
• Justice
• The hanged man
• Death
• Temperance
• The devil
• The tower
• The star
• The moon
• The sun
• Judgment
• The world

Hebs June 11, 2010, 9:41 AM EST.

Comment ID #42582

Well, that’s pretty much the idea.

The GM (me) will be the one dealing with the complicated stuff. Like always, all the players have to do is just point out their actions. I will do the rest of the narrating and killings.

I’m also looking for feedback on the idea. (Basically exploits and things that might not work).

Hebs June 11, 2010, 9:42 AM EST.

Comment ID #42584

Where the heck did you get all this ideas?

skykitty June 11, 2010, 9:45 AM EST.

Comment ID #42585

Disregard this thread, turned out as a wall of text. Will remake with formatting.

Regarding the ideas… I dunno, I was smoking, figuratively. One idea came after the other and yeah. =P

Hebs June 11, 2010, 9:46 AM EST.

Comment ID #42586

Well that was a nice one, too bad I’m able to join in because of my timezone

skykitty June 11, 2010, 9:47 AM EST.

Comment ID #42587

Seems interesting (though your wall of text is rather massive).

I suppose I could give it a whirl seeing as I don’t really take part in the murder mystery game.

Pixelnator June 11, 2010, 9:49 AM EST.

Comment ID #42591

Sounds complicated, but fun. ^_^

Either way, it shouldn’t be played simultaneously with the MMGs.

ILB June 11, 2010, 9:51 AM EST.

Comment ID #42592

Hebs June 11, 2010, 9:52 AM EST.

Head back to the forum index.

Bittersweet Candy Bowl is written and drawn by Veronica “Taeshi” Vera (Email link), © 2006–2010. Use the content for any noncommercial purpose you’d like, but if you make something interesting, let us know! The site’s admin and design is by Oliver “SuitCase” Bareham (Email link). A page-by-page RSS feed is available, as well as an RSS feed that only updates with completed chapters. Took 0 seconds.