best pokemon teams(double battle with size three team)
Here is the sinario, you have three pokemon and two of them go out at a time while the third one starts in reserve. What is the ideal pokemon team and moveset asuming average stats?
- 11 April 2011 - 05:25 PM
- 11 April 2011 - 08:57 PM
no weakness to common psycic types speacial,
a strong speacal attack on both with a good normal attack on lucario as back up
not sure about the third in reserve though
- 12 April 2011 - 06:07 PM
Wait, brain is exploding.
One of those goasts and shed ninja. If neither of them can learn skill swap, the starting team should be a high defence phycic who knows skill swap and shedninja. The back up should be the dark/goast. Shedninja should know a self destruct type attack and be slightly slower then the phycic.
First turn, gardevour used skill swap! Shedninja used selfdestruct!
Second turn, player sent out Spiritomb. Gardevour used skill swap! and then you win.
Better yet, teach the bug follow me if you can and turn down the damage to gardevour.
- 12 April 2011 - 06:18 PM
- 13 April 2011 - 02:24 PM
Better add protect to the list of moves spiritomb knows.
So the spiritomb has protect, toxic, and two others that make up for the inadiqesys of toxic.
The anything with high defences has skill swap + anything.
The shedninja has follow me + he is only getting one turn and it doesn't matter.
For held items, use leftovers for spiritomb and anything for the others.
- 14 April 2011 - 01:17 AM
All will hold a Silk Scarf
The moveset for all three is as follows:
Cut (if EV's are in attack) Swift (if EV's are in S.Att)
IN THAT ORDER
- 14 April 2011 - 01:22 AM
- 14 April 2011 - 02:50 PM
Look him up.
He can learn toxic and protect.
The shedninja does not have the moves, but he dies first turn.
He would have to just attack.
The only hole is if gardevour gets hit with nothing but super effective hits and dies right away. in which case, she should be replaced by some higher defence half breed with fewer weeknesses who also knows skill swap.
Why would a husge damage fighting move matter?
I jsut saw that shedninja can get "final gambit" by breeding.
It would be a working alternative to depending on your opponent.
- 14 April 2011 - 05:13 PM
Also, a huge damaging move matters because you do absolutely nothing to stop the opponent from attacking you until you have Spiritomb out, by which time it will be alone and up against three enemies. Besides, when you aim to use Protect that means it will quickly be defeated on the turns that Protect simply will not work. Besides, a wide range of moves ignore Protect (see: Curse, Shadow Force, and so on), plus those moves and abilities that remove the ability (such as Mold Breaker). Your gambit also fails spectacularly against Steel or Poison-types. ^_^
The problem is, you aim all your cards on one Pokémon, and disregard the others to make Spiritomb difficult to hit the majority of the time. But in the end, that can only lead to grief for you when people counter it, and also when you are left to battle three Pokémon with only one.
- 14 April 2011 - 06:25 PM
But, if moves also bypass spiritomb, we are left with only the fact that those moves would only work every other turn and would be week.
Mold breaker on the other hand, that would pose a threat.
- 14 April 2011 - 06:29 PM
Also, a simple Toxic would topple your whole plan, if it even got that far.
- 14 April 2011 - 06:34 PM