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Aken's Animations

I started a thread to collect my animated stuff as I make it, rather than make new threads each time...



First up is an animation of the opening sequence (first 2 pages) from chapter 43 "Arrival." I absolutely love that part, and I thought Taeshi's art conveyed the action so well that I wanted to try animating it. What you see is a vector trace of the original panels that I animated and set to Bicycle Race by Queen. I consider it a really elaborate "edit." I tried to minimize deviations from the original comic, but I did simplify a few shots (aside from removing the dialogue). I also swapped out the panel that featured a certain fan character with a panel from page 3...

This was a blast to make, and I hope some of you guys enjoy it! Comments/critiques are always welcome.
  • #1

I like how you have steered away from voice acting, it is normally a big flaw and it lets you focus on the animation side of things. I think you have done a pretty good job, one thing which seemed a bit out of place were your fast movements like when Lucy swiped the DS out of Mike's hand, the whole movement just seemed a bit off.

This post has been edited by matty_batty0: 31 July 2011 - 04:52 AM

  • #2

I liked it a lot 9/10
From me (^_−)−☆
  • #3

View Postmatty_batty0, on 31 July 2011 - 04:46 AM, said:

I like how you have steered away from voice acting, it is normally a big flaw and it lets you focus on the animation side of things. I think you have done a pretty good job, one thing which seemed a bit out of place were your fast movements like when Lucy swiped the DS out of Mike's hand, the whole movement just seemed a bit off.


Yeah, I think that movement had a few too many frames. In general my timing is sloppy. I might try filming some things to have a good reference for how long those actions should take.
  • #4

  • Taeshi
  • one hot bitch
    Administrator
Wow, this is so impressive! How long did it take you to do that?

I always feel bad when people mimic my style because I feel it never looks good ;___; Which is not to the offence of the artist.
  • #5

I liked some of the animation, especially Sue's. The only thing I could probably recommend is to try avoid to use tweens when animating mouths, it looks pretty awful.
  • #6

I'm impressed.
  • #7

Wow, could have took you nearly five hours because having the animate into Taeshi's style is hard, since it is hard to draw. The whole thing looked exactly the same (In a very good way), your camera animation is cool too and there's no different look and movement, I'm just saying. All you could improve is adding some detail to everything, then it is fine
  • #8

View PostTaeshi, on 31 July 2011 - 09:56 AM, said:

Wow, this is so impressive! How long did it take you to do that?

I always feel bad when people mimic my style because I feel it never looks good ;___; Which is not to the offence of the artist.


All told, it probably took about 15 hrs. I went at a pretty liesurly pace with it. Regarding the style; I really should put in the time to learn how to draw. It would probably look better making the vectors from scratch than trying to exactly match a panel, especially after enlarging it way past it's resolution.

@Lackluster - I agree, the tweens look pretty bad. Next time I'll try cutting between mouth positions and see how that looks.

Thanks for the positive feedback everybody! I'm glad you liked it.
  • #9

The animation is pretty good!
  • #10

That was fantastic and hilarious. I quite enjoyed it.
  • #11

The animation was a PURE win...and David and Paulo scene when they sing together was hilarious ! 8-D
  • #12

Wow, that was actually pretty awesome!
  • #13

give me MOAR!
  • #14

I'm experimenting with the suggestions I got from the Bicycle Race animation for another large-ish project. In the mean time, have a gif...

Posted Image

Trip-Turtle is coming for you... slowly...




(Hmmm,4-legged walk cycle needs work... :unsure:)
  • #15

Dude you have a future.

That video on the top was gold.
  • #16

I noticed K-dog is gone, you didn't say-
oh. OH

This post has been edited by skmojo: 18 August 2011 - 06:40 AM

  • #17

  • Taeshi
  • one hot bitch
    Administrator
HAHAHAHAHAHAHAHHHAHAHAAH that's amazing i love it
  • #18

Trip turtle should be in the archives :|

I'm just sayin..
  • #19

  • lt_amazil
  • i agree, and believe everything migrant just said!
    Member
the trip-turtle will have his vengeance :nope: .
  • #20

Thanks guys!



@skmojo - I didn't see what you wrote before you edited it, but I assume you ran into the filter that "fixes" her name. Suitcase is a genius...
  • #21

I posted this video in it's own thread when I made it a few months ago. So, to consolidate everything into one thread, I'm reposting it here. I also changed it from unlisted to public on YouTube.



Doctor Who references and all that...

Old thread: http://www.bitterswe...__fromsearch__1

This post has been edited by Aken: 09 September 2011 - 08:04 PM

  • #22

Whaa-

Queen, the trippin' turtle, and Doctor Who?!

You, sir, are my hero. :love:
  • #23

Thanks Sparkfur, and welcome to the forums! I noticed you popped into the introductions thread earlier today. I hope you enjoy yourself!
  • #24

Thanks, I'm glad to be here :D

A question though, which season is that theme from? One of the old ones, right?

Also, I just noticed it said BCB instead of BBC XD

This post has been edited by Sparkfur: 09 September 2011 - 09:18 PM

  • #25

I'm pretty sure it's the new one.
  • #26

  • lt_amazil
  • i agree, and believe everything migrant just said!
    Member
another job amazingly done as always aken. i was just hoping more would happen.
  • #27

Thanks, though technically I made this one before "Bicycle Race." I do have a couple of things in progress, though. Hopefully I'll have some new things in the near future.
  • #28

View PostAken, on 09 September 2011 - 08:03 PM, said:

I posted this video in it's own thread when I made it a few months ago. So, to consolidate everything into one thread, I'm reposting it here. I also changed it from unlisted to public on YouTube.



Doctor Who references and all that...

Old thread: http://www.bitterswe...__fromsearch__1


This made me laugh so hard! XD You're really awesome at animations! Please keep it up!
  • #29

Have you ever seen the Animator's Survival Kit by Richard Williams? It's amazing and could be very helpful. I recommend checking it out.


Hope to see more from you, you've got stuff kid.
  • #30

Thanks guys!

@Bourbon - I absolutely love that book. So much good information. Probably the best animation resource I've seen.
  • #31

I have the film version as well, it gets even better being taught about the animation via animation. It also includes video lectures to animation classes and other such gems. Try torrenting it?
  • #32

Woah, I had no idea there was a film version. I am going to have to hunt that down...
  • #33

Oh look, 3D animation...



I finally got my butt in gear and put something together. Some 3D stuff this time. Just a simple model fly arround and walk cycle. Let me know what you guys think.

I had been wanting to learn how the hair/fur engine in Carrara 8 worked, and this gave me with an excuse to screw arround with it.
  • #34

  • lt_amazil
  • i agree, and believe everything migrant just said!
    Member
really nice, the only thing i find bad is that the model looks...wrinkled. but i have no experience so i can't say much :O
  • #35

This is beautiful. You are beautiful. Your animation is beautiful. I've been noticing all the awesome art threads suddenly popping out of nowhere, I better catch up! But regarding your animations:

They all look great! The mouths from the first one kinda scare me. And I agree with Amazil on the 3d model, she looks mauled. But as said, they all are very impressive!
  • #36

Thanks guys.

I still have a lot to learn with hair simulation. The geometry underneath is pretty smooth, but the fur still has a lot of oddities. It got better as i screwed arround with it. Some of the early test renders I did looked like a deranged sock puppet.

I also need to work on face rigging and mouth structure. The way I built the mouth made it very hard to control, which is part of the reason I didn't try to animate her face.
  • #37

To be brutally honest it could do with a lot more work.

How did you start modeling the figure initially? Guessing from the look of your geometry you tried to use the sculpt tool to make the model smoother judging by the misplaced lighting and shadows in the 3D turn around. The sculpt tool is tooled towards showing detail like cracks or bumps so things look realistic. The BCB characters are designed so they look cute; simple and cartoon-y. You should make any curves or edges through your geometry and not through the sculpting tool. Otherwise things just look messy and uneven when you apply the displacement.

Consider going back and refining Lucy's geometry more and give her a proper face. If you're going to use the fur option, don't use it just for the tail, cover her with it and adjust the values accordingly.

Lastly your animation is really stiff, consider putting more keyframes in and give her a more unique walk, maybe a bit of a bounce.

Otherwise not bad for a first attempt!

This post has been edited by LackLuster: 21 February 2012 - 10:54 AM

  • #38

Thanks for the feedback. I appreciate honest critiques. I tend to lose perspective after working on something for a while. It helps to get an outside opinion.

The model geometry was created one polygon at at time referencing a couple of panels from the comic. The main mesh is relatively low-res with approximately 1150 verticies, then I applied smoothing and added fur. I did not use any displacement painting.

The entire model (minus the inner ear, inner mouth, nose and eyeballs) is covered with fur. 1.25 million hairs all told. I'll try to post a render without the fur, so you can take a look at the underlying geometry if you're interested.

I animated the walk on 3's. Maybe I should try it on 2's, though I think I just need more practice.
  • #39

View PostAken, on 21 February 2012 - 04:24 PM, said:

The model geometry was created one polygon at at time referencing a couple of panels from the comic. The main mesh is relatively low-res with approximately 1150 verticies, then I applied smoothing and added fur. I did not use any displacement painting.

Fair enough that'd be the other reason. Though what you can do for parts of the body is grab the edges of polygons and move them as a group. That's how you get your smooth limbs.

View PostAken, on 21 February 2012 - 04:24 PM, said:

The entire model (minus the inner ear, inner mouth, nose and eyeballs) is covered with fur. 1.25 million hairs all told. I'll try to post a render without the fur, so you can take a look at the underlying geometry if you're interested.

Both of those would be interesting to see including your polygon placement.

View PostAken, on 21 February 2012 - 04:24 PM, said:

I animated the walk on 3's. Maybe I should try it on 2's, though I think I just need more practice.

If you go from 3's to 2's that will only make the animation quicker but wont solve the issue of the animation looking stiff. If Hexagon has a dopesheet/animation chart you should look at some tutorials on how to make the keyframe transitions smoother. Animation into her hands couldn't hurt either.
  • #40

By animating on 2's as opposed to 3's, I was assuming a walk cycle of the same frame count. Simply scaling back the key frames would just run it faster like you said.


Links to screenshots showing polygons:
Body
Polygons - aken1861's Sta.sh
Head
Polygons 2 - aken1861's Sta.sh
Head
Polygons 3 - aken1861's Sta.sh

Link to render without fur:
Model Rendered without fur - aken1861's Sta.sh
  • #41

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