Aken's Animations
First up is an animation of the opening sequence (first 2 pages) from chapter 43 "Arrival." I absolutely love that part, and I thought Taeshi's art conveyed the action so well that I wanted to try animating it. What you see is a vector trace of the original panels that I animated and set to Bicycle Race by Queen. I consider it a really elaborate "edit." I tried to minimize deviations from the original comic, but I did simplify a few shots (aside from removing the dialogue). I also swapped out the panel that featured a certain fan character with a panel from page 3...
This was a blast to make, and I hope some of you guys enjoy it! Comments/critiques are always welcome.
- #1
- 31 July 2011 - 04:30 AM
This post has been edited by matty_batty0: 31 July 2011 - 04:52 AM
- #2
- 31 July 2011 - 04:46 AM
From me (^_−)−☆
- #3
- 31 July 2011 - 04:50 AM
matty_batty0, on 31 July 2011 - 04:46 AM, said:
Yeah, I think that movement had a few too many frames. In general my timing is sloppy. I might try filming some things to have a good reference for how long those actions should take.
- #4
- 31 July 2011 - 05:00 AM
I always feel bad when people mimic my style because I feel it never looks good ;___; Which is not to the offence of the artist.
- #5
- 31 July 2011 - 09:56 AM
- #6
- 31 July 2011 - 09:59 AM
- #7
- 31 July 2011 - 10:01 AM
- #8
- 31 July 2011 - 10:18 AM
Taeshi, on 31 July 2011 - 09:56 AM, said:
I always feel bad when people mimic my style because I feel it never looks good ;___; Which is not to the offence of the artist.
All told, it probably took about 15 hrs. I went at a pretty liesurly pace with it. Regarding the style; I really should put in the time to learn how to draw. It would probably look better making the vectors from scratch than trying to exactly match a panel, especially after enlarging it way past it's resolution.
@Lackluster - I agree, the tweens look pretty bad. Next time I'll try cutting between mouth positions and see how that looks.
Thanks for the positive feedback everybody! I'm glad you liked it.
- #9
- 31 July 2011 - 05:18 PM
- #10
- 31 July 2011 - 05:19 PM
- #11
- 31 July 2011 - 05:56 PM
- #12
- 31 July 2011 - 07:44 PM
- #13
- 01 August 2011 - 11:25 PM
- #14
- 01 August 2011 - 11:36 PM

Trip-Turtle is coming for you... slowly...
(Hmmm,4-legged walk cycle needs work...
- #15
- 18 August 2011 - 05:12 AM
That video on the top was gold.
- #16
- 18 August 2011 - 05:23 AM
oh. OH
This post has been edited by skmojo: 18 August 2011 - 06:40 AM
- #17
- 18 August 2011 - 06:40 AM
- #18
- 18 August 2011 - 07:38 AM
I'm just sayin..
- #19
- 18 August 2011 - 10:59 AM
- #20
- 18 August 2011 - 11:08 AM
@skmojo - I didn't see what you wrote before you edited it, but I assume you ran into the filter that "fixes" her name. Suitcase is a genius...
- #21
- 18 August 2011 - 07:43 PM
Doctor Who references and all that...
Old thread: http://www.bitterswe...__fromsearch__1
This post has been edited by Aken: 09 September 2011 - 08:04 PM
- #22
- 09 September 2011 - 08:03 PM
Queen, the trippin' turtle, and Doctor Who?!
You, sir, are my hero.
- #23
- 09 September 2011 - 08:28 PM
- #24
- 09 September 2011 - 08:44 PM
A question though, which season is that theme from? One of the old ones, right?
Also, I just noticed it said BCB instead of BBC
This post has been edited by Sparkfur: 09 September 2011 - 09:18 PM
- #25
- 09 September 2011 - 09:18 PM
- #26
- 09 September 2011 - 10:21 PM
- #27
- 09 September 2011 - 11:24 PM
- #28
- 10 September 2011 - 12:24 AM
Aken, on 09 September 2011 - 08:03 PM, said:
Doctor Who references and all that...
Old thread: http://www.bitterswe...__fromsearch__1
This made me laugh so hard!
- #29
- 10 September 2011 - 12:29 AM
Hope to see more from you, you've got stuff kid.
- #30
- 10 September 2011 - 12:34 AM
@Bourbon - I absolutely love that book. So much good information. Probably the best animation resource I've seen.
- #31
- 10 September 2011 - 01:22 AM
- #32
- 10 September 2011 - 02:02 AM
- #33
- 10 September 2011 - 02:41 AM
I finally got my butt in gear and put something together. Some 3D stuff this time. Just a simple model fly arround and walk cycle. Let me know what you guys think.
I had been wanting to learn how the hair/fur engine in Carrara 8 worked, and this gave me with an excuse to screw arround with it.
- #34
- 20 February 2012 - 07:44 AM
- #35
- 20 February 2012 - 08:31 AM
They all look great! The mouths from the first one kinda scare me. And I agree with Amazil on the 3d model, she looks mauled. But as said, they all are very impressive!
- #36
- 20 February 2012 - 11:42 AM
I still have a lot to learn with hair simulation. The geometry underneath is pretty smooth, but the fur still has a lot of oddities. It got better as i screwed arround with it. Some of the early test renders I did looked like a deranged sock puppet.
I also need to work on face rigging and mouth structure. The way I built the mouth made it very hard to control, which is part of the reason I didn't try to animate her face.
- #37
- 20 February 2012 - 04:18 PM
How did you start modeling the figure initially? Guessing from the look of your geometry you tried to use the sculpt tool to make the model smoother judging by the misplaced lighting and shadows in the 3D turn around. The sculpt tool is tooled towards showing detail like cracks or bumps so things look realistic. The BCB characters are designed so they look cute; simple and cartoon-y. You should make any curves or edges through your geometry and not through the sculpting tool. Otherwise things just look messy and uneven when you apply the displacement.
Consider going back and refining Lucy's geometry more and give her a proper face. If you're going to use the fur option, don't use it just for the tail, cover her with it and adjust the values accordingly.
Lastly your animation is really stiff, consider putting more keyframes in and give her a more unique walk, maybe a bit of a bounce.
Otherwise not bad for a first attempt!
This post has been edited by LackLuster: 21 February 2012 - 10:54 AM
- #38
- 21 February 2012 - 10:44 AM
The model geometry was created one polygon at at time referencing a couple of panels from the comic. The main mesh is relatively low-res with approximately 1150 verticies, then I applied smoothing and added fur. I did not use any displacement painting.
The entire model (minus the inner ear, inner mouth, nose and eyeballs) is covered with fur. 1.25 million hairs all told. I'll try to post a render without the fur, so you can take a look at the underlying geometry if you're interested.
I animated the walk on 3's. Maybe I should try it on 2's, though I think I just need more practice.
- #39
- 21 February 2012 - 04:24 PM
Aken, on 21 February 2012 - 04:24 PM, said:
Fair enough that'd be the other reason. Though what you can do for parts of the body is grab the edges of polygons and move them as a group. That's how you get your smooth limbs.
Aken, on 21 February 2012 - 04:24 PM, said:
Both of those would be interesting to see including your polygon placement.
Aken, on 21 February 2012 - 04:24 PM, said:
If you go from 3's to 2's that will only make the animation quicker but wont solve the issue of the animation looking stiff. If Hexagon has a dopesheet/animation chart you should look at some tutorials on how to make the keyframe transitions smoother. Animation into her hands couldn't hurt either.
- #40
- 22 February 2012 - 12:40 AM
Links to screenshots showing polygons:
Body
Polygons - aken1861's Sta.sh
Head
Polygons 2 - aken1861's Sta.sh
Head
Polygons 3 - aken1861's Sta.sh
Link to render without fur:
Model Rendered without fur - aken1861's Sta.sh
- #41
- 22 February 2012 - 02:40 AM


















