I've recently DM'ed my first legitimate D&D game, which is the reason for the creation of this topic. Yes I looked to see if it already existed.
I had two players at first, which rose to three for a short time and then dropped back to two, with one of them playing the one who had left. A fourth member could not attend.
I found that even the level 1 encounters provided by the game books had my players running out of healing surges and approaching death multiple times. Thankfully, they managed to use Diplomacy to escape the Dragon's Lair and prevent a fight with some soldiers. However, I noticed other problems. Of course I'd do better had I written these encounters myself, but I noticed that they were all more life-threatening than I had anticipated. Who writes these things?
Secondly, my players needed much coaxing to think outside the box, and they rarely did. The game moved fairly fast, but not as quickly or as steadily as I'd hoped. Their characters weren't as fleshed out as I'd hoped either, so there was little in-character roleplaying. I found it difficult to prevent metagaming, not being able to tell the difference at times.
I had all the numbers down, but he actual game was in fact really really difficult to run. I would definitely encourage the use of Condition and Initiative cards, and also probably customized figurines. Print out sheets with Powers listed, and put together an adequate DM screen. and have LOTS of dice. and a big table.
Any advice? Any comments about when you ran or played D&D yourself? Any questions about the game? That's what this topic is for.
This post has been edited by Dr. Klaus: 22 January 2012 - 10:31 PM