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Dungeons & Dragons

Poll: Dungeons & Dragons (27 member(s) have cast votes)

Have you played?

  1. Yes, as a player (13 votes [48.15%] - View)

    Percentage of vote: 48.15%

  2. Yes, as a DM (2 votes [7.41%] - View)

    Percentage of vote: 7.41%

  3. Yes, as both (8 votes [29.63%] - View)

    Percentage of vote: 29.63%

  4. No, but I'd like to (3 votes [11.11%] - View)

    Percentage of vote: 11.11%

  5. No, and I don't think I'd want to (1 votes [3.70%] - View)

    Percentage of vote: 3.70%

How often did/do you play?

  1. Every Day (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Once or twice a week (12 votes [44.44%] - View)

    Percentage of vote: 44.44%

  3. Once or twice a month (4 votes [14.81%] - View)

    Percentage of vote: 14.81%

  4. Every few months (1 votes [3.70%] - View)

    Percentage of vote: 3.70%

  5. Almost never (2 votes [7.41%] - View)

    Percentage of vote: 7.41%

  6. Haven't played enough to determine (8 votes [29.63%] - View)

    Percentage of vote: 29.63%

How entertaining was it?

  1. Very entertaining (7 votes [25.93%] - View)

    Percentage of vote: 25.93%

  2. Entertaining (15 votes [55.56%] - View)

    Percentage of vote: 55.56%

  3. Moderately Enjoyable (3 votes [11.11%] - View)

    Percentage of vote: 11.11%

  4. Not as fun as I'd hoped (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Hardly entertaining (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Terrible (2 votes [7.41%] - View)

    Percentage of vote: 7.41%

Vote Guests cannot vote
This is the place for:
1) Advice
2) Anecdotes
3) Questions/Answers

I've recently DM'ed my first legitimate D&D game, which is the reason for the creation of this topic. Yes I looked to see if it already existed.

I had two players at first, which rose to three for a short time and then dropped back to two, with one of them playing the one who had left. A fourth member could not attend.

I found that even the level 1 encounters provided by the game books had my players running out of healing surges and approaching death multiple times. Thankfully, they managed to use Diplomacy to escape the Dragon's Lair and prevent a fight with some soldiers. However, I noticed other problems. Of course I'd do better had I written these encounters myself, but I noticed that they were all more life-threatening than I had anticipated. Who writes these things?

Secondly, my players needed much coaxing to think outside the box, and they rarely did. The game moved fairly fast, but not as quickly or as steadily as I'd hoped. Their characters weren't as fleshed out as I'd hoped either, so there was little in-character roleplaying. I found it difficult to prevent metagaming, not being able to tell the difference at times.

I had all the numbers down, but he actual game was in fact really really difficult to run. I would definitely encourage the use of Condition and Initiative cards, and also probably customized figurines. Print out sheets with Powers listed, and put together an adequate DM screen. and have LOTS of dice. and a big table.

---

Any advice? Any comments about when you ran or played D&D yourself? Any questions about the game? That's what this topic is for.

This post has been edited by Dr. Klaus: 22 January 2012 - 10:31 PM

  • #1

  • Migrant
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    Member
Did you need to make it a poll?

I've always prefered GURPS to D&D. Haven't played that stuff since I was a kid though. Honestly most of the time we'd just make up cool characters and character sheets which we'd ever use. only ocasionally we'd actually sit down for a game :P
  • #2

For a first glance, I thought it'd help get a grasp on the demographic in these here forums.
  • #3

I wanted to but i cant effectively roleplay.
  • #4

I have found games always take longer then the DM expects, so if that is happening, don't worry.

Combat is also something that bogs stuff down into multiple sessions (At least I have found it can do that in my games).

Finally, I am always hoping that my players will start to think outside the box, and I love it when they do (as well as hate it, they are pesky little buggers). Just give them time and you will soon be cursing them and their ingenuity too Dr. Klaus.

Edit:
And for some idea about me and this stuff. I have played Dark Heresy, DnD 3rd Edition and Dragon Age RPG. Of those I have DMed for the first two and been a player in all three. Best decision I had was starting up a game with my friends from school.

This post has been edited by Nik: 23 January 2012 - 01:05 AM

  • #5

  • Migrant
  • Would refuse to attend a gay wedding; makes out with men
    Member
I have an almost completed campaign which I never managed to play. we grew out of it before the chance emerged. It starts with a climbing expedition (current day) and the players get thrown into a parallel medieval / fantasy universe. It sounds less cool than it is, but I quite liked the idea...
  • #6

This is the one thing I want to actually do, but I'm in Rawr's book. More from nerves then ability, I'm a derp before i get going into a character.

Plus it doesn't help that I don't know anyone who plays locally.
  • #7

I'm DMing my first "real" campaign right now actually. I have five players, but the problem I keep coming into is managing to actually find time for all of us to get together, actually progressing the campaign (two sessions in and they just left the town they started in), and the "thinking out of the box/meta-gaming/OOC talk/Not roleplaying" issue that you also seem to have. I'm just going to be attempting different techniques, until they progressively stop screwing around and actually get things done.
Also, perhaps most people might realize this before they even attempt it, but never get one of the player characters extremely drunk for RP to get started between all the player characters; it ended with the death of three civilians.
  • #8

So uh, just an fyi. Almost all of the games I am in only have very little actual role playing. People do take it seriously when the going gets tough, but generally it is all a very friendly affair and my groups are all just basically hanging out with friends.

Also, among my friends I thought of trying this and told the idea to others, I had to DM but over all it was still fun and I introduced it to the lot of us. I didn't know anyone around who was running it so I ran one.

Edit: As a warning for future DMs: I have found that I can get a good 3-4 hours of solid attention out of my players before everything starts breaking down and people start goofing off even more. With more people you get less serious time, it is pretty much exponential in how quickly the serious time goes down.

And while it can be kind of annoying to have them goofing off, I would suggest you let them do what they will. Though I have always been against rail-roading the players so I am a little biased there.

This post has been edited by Nik: 23 January 2012 - 02:40 AM

  • #9

First: STAY AWAY FROM VERSION 4

Second: When your quest involves kobalds, don't trust them unless they're a major plot point as an ally. And if they are allies, don't go rampaging through a cave killing them all just for fun. My DM got really pissed off.

Also don't reason with goblins. They will screw you over.
Though if you're in a cave and there's a suspicious liquid on the ground, test it to see what it is. It might just be vodka. Then put out the torches and run for the door throwing alchemist's fire behind you. Que explosion with our heroes making an epic leap out of the entrance of the cave.

Moral of the story: DIPLOMACY DOESN'T REALLY SOLVE ANYTHING DEALING WITH GOBLINS.

Also when in doubt, cast detect alignment.

This post has been edited by Codysseus: 23 January 2012 - 05:07 AM

  • #10

I recently played a paladin in a campaign, we started at level 8, and my DnD party have a rule that if anyone gets two 20s in a row that's an instant kill. So I am playing this goody two shoes Paladin and he's the only one invested in saving the world here, everyone else was playing characters who were out for themselves, and one of the characters was just down right evil, but for the sake of the world I was dealing with working with him.

Anyway first fight we get into, I go first, trying to protect some citizens from a giant rock golem or something. First hit was the golem getting two 20s, I die in the first fight in the first move, and all chances of the world being saved are gone......blah

Basically, don't be that kind of guy where death is super final.
  • #11

Posted Image
And this is how Spacemouse learned not to grab staffs that belongs to defeated necromancer.
  • #12

D&D is a good game for what it is good at.... Slamming down doors and charging with your weapons and your magic.

Any other roleplay is not encouraged by the rules. That doesn't mean you can't do different roleplays, such as investigation, thrillers, or even terror. But the rules will always be... kick down a door and kick out bad guys' asses.

You will say... but why you say that?

[/quote]
Also when in doubt, cast detect alignment.[/quote]

The game simplifies everyone's personality in a mix of Legal/neutral/chaotic + Good/neutral/evil. How do you expect to find any good plots if everyone has so radical differences?
  • #13

That's why I play with tendencies. The 9 alignments are usually for NPC use anyway, characters have much more fleshed out personalities as time goes on.

View PostCodysseus, on 23 January 2012 - 05:06 AM, said:

First: STAY AWAY FROM VERSION 4

Why do you say that?
I've read a whole bunch of book from 3.5e and 4e, and I've played with 4e. I find it's much simpler and tends to contradict itself a lot less.

I have to say you don't need the Rules Compendium. You should be fine with the Player's Handbook, the Dungeon Master's Guide, and either the Monster Vault or Monster Manual. For expansion purposes, bet on PHB2 and more Monster Manuals, and then you can go buy some "Heroes" sets and some Dungeon Tiles --those REALLY come in handy with their sheer versatility.

Oh and buy some figurines. They can be pewter, plastic, or LEGO Minifigures (what I use), but the little tile tokens aren't as good as 3D figures. Of course you need to build a DM screen.

This post has been edited by Dr. Klaus: 23 January 2012 - 12:27 PM

  • #14

From what I can tell the major differences between 3.5 (what I play) and 4th is, like you said, complexity. 3.5 has a lot more angles and overall I have found it gives the players a bit more to work with, while 4th is a bit, and by a bit I mean a ton, more streamlined.

An example that comes to mind is WoW. Where old WoW is generally regarded as being not so beginner friendly while the new one is aimed (at least is what I have heard) at getting new people in and joining.

You can understand why some people swear by 3.5 and call 4th the devil.
  • #15

  • Migrant
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    Member
We had a similar rule, too, 50. But the GM would usually allow a successful luck throw to just leave you "unconscious and extremely wounded". This meant that if your party helped you straight away you'd survive. But if you were alone or your party was busy fighting other creatures, the enemy that crippled you would usually smash your head down just to be sure, or slit your throat or whatever.
  • #16

  • Borg Lord
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3.5 > 4. Everybody knows that.

I've played one whole session of 4, so I can confidently say I speak from great experience.

Just, if you're playing a 3.5 druid, make sure the DM is prepared. I've found that once a druid has reached the appropriate level, the solution to every problem becomes either "Summon Nature's Ally and have what you summon kill half the enemies, and then animal companion takes the other half" or, when you've used up all your magic, "Wild Shape into something nasty, take half the enemies yourself, and just stay that way for the rest of the day." A 3.5 druid is an adventuring party all on its own.
  • #17

I've played 3.5 as well as 4 I don't really have an opinion on which one I think it better. *cough* 3.5 *cough* But that could all be but to the DM to make things better or worse.
  • #18

Look up Drunken Master. It's awesome.
  • #19

I once created my own RP campaign based on Pokemon (Red & Blue FTW), but with a much darker plot. It turned out pretty good. I almost killed a couple of my players, too.
  • #20

So one of the people I got to play explained to me last night that they didn't get as into it as I'd hoped.

DX

Well, I've got another one entering the game soon, and the one who left said they'd go for a murder mystery, so I'll probably write a non-die-oriented multiplayer RPG for them.

This post has been edited by Dr. Klaus: 27 January 2012 - 12:14 PM

  • #21

My DM is a good friend of mine, and we play roughly every Sunday. Mostly just basic 3.5 ed.

I have to admit, I'm looking at DM'ing, so any advice or tips anyone? Anything I should definitely do (or not do)?

Being a player is quite good fun, though when I looted a nice strength comp longbow once, I had to learn some new roleplaying skills pretty fast. (My DM threw a gender change spell on it XD) though, I hated the gender switch at first, I came to be known for it by my party, to the point where they actually began to forget my original gender for my character XD

I think one of my best moments was recently being a flying dwarf with a dwarven waraxe, aimed at the dragon. Our Half-Orc Barbarian was all to happy to oblige to get me closer, though he threw a little to enthusiastically and I overshot a wee bit. That was just so much fun to act out XD Cause my character was definitely NOT expecting sudden flight.
  • #22

Just thought you guys might like this story:

My university group was playing our Dark Heresy game (Sci-fi setting in Warhammer universe) and we had just gotten through a difficult combat with some aliens. We retreated into the town that was our objective and the Psyker of the group was healing everyone up. After healing all the others he goes to heal himself and rolls a 9 on a D10.
This means he has to roll on the psychic phenomena chart. On this he rolls higher than a 75 (on D100). That means he has to roll on the worse chart, call Perils of the Warp. On this even worse chart... he rolls a 96.
If you roll a 94-99 on that chart your character gets possessed by a demon. And that is what happened, he started floating and crushing everyone's heads with his mind. He went through the party systematically killing each person with his psychic powers. As he was doing this my character ran as far away as possible. Unfortunately it wasn't far enough as I forgot that the demon could fly.
This was the point where I decided to say "Fuck it" and ask if the demon wanted to make a deal, my soul in return for my life and the ability to convince others to do what I want.

And that is the poorly told story of how everyone in the party died except me in a randomly rolled encounter with a Daemonhost.
  • #23

Related


  • #24

I'm running a game at the moment and playing in one as well, as well as having wrapped up a campaign rather recently and in the planning stage for a AD&D Council of Wyrms run with possibly augmented rules.
So yeah I play a lot of D&D. XD
I do have to say though, as a DM I love it and think it's a great system! My only goal in DMing is to make sure that the people playing are having fun. Not always HAHA fun, although I am so goddamn silly with my characters it sometimes sneaks into the most serious of plots, but at least an enjoyable experience. As such rules get fudged a lot in favor of the experience, which a lot of people will disagree with. Granted, in a serious campaign that is kept to a bare minimum, since those crazy rolls play a lot in the highs and lows of the event that need to be maintained. For a silly little thing though, it's fine though, personally.
As a player? I dunno. I haven't played enough 3.5e to remember, and with 4e I have SUCH awful luck. We're talking crit-fail everything forever always. I mean, that's all the time though in my life, so I don't mind too much, but it means I have to be idiotic with my selections to be useful. Hell, I love wizards for my ability to miss and still do something. Had to give my Paladin +20 to Intimidate to make it useful though, and it still fails sometimes. Never have rolled higher then a 31 in months of playing as him too. Eh. It happens.

But yeah, only advice I could give as a DM is follow the rules closely when you're first starting to plan encounters and such, and swing on the side of too easy as opposed to too hard. A bad encounter that becomes too easy is less annoying then accidentally TPKing the party because you made it too hard. That and plan everything first, then run it. I like to make everything as planned out as I can, like a skeleton, then when I start the game go in and make it up as I go with the notes as guidance. So while it's planned enough where nothing is missing, it's loose enough to let me make things up to follow the players if they take a wild turn. Although, it might benefit you to try and get a pre-generated campaign before you start writing, if only to see how it might work from the DM's side. Maybe talk to a buddy, see how they run it. You might want to think on which edition you wanna use, though. Just don't get dragged into the edition wars. One edition is NOT better then another, since it's opinion and would even change depending on the preferences of the group. If they like 4e, then do 4e! 3.5, 3.5! First edition? Good luck to ya'. :smirk:
All I'm saying is don't get pressured into one edition or the other because someone said it is "The best one". It's preference.

Oh, and one more thing! Don't split the party.
  • #25

I'm still very much enthused by the game, and have a great desire to hold another meeting. However, the problem usually arises that not enough people are able to commit to a certain day. I've heard sessions can be as short as an hour, but I'm skeptical as to how well those go, especially with a longstanding campaign. Also, since the players I've got are all in theater, their time is often consumed. I really need to figure out how to pull together a slightly larger party, and set up a commitable schedule.

*sigh* Why must the real world conspire against RolePlayers...

EDIT: Great story I picked up on 1d4chan wiki
Spoiler

This post has been edited by Dr. Klaus: 02 June 2012 - 04:10 PM

  • #26

This one time I assassinated the Pope of this fictional medieval campaign. I had armor that allowed me to fly, an invisibility spell, and a hidden blade.

Needless to say I flew up while he was making his speech and stabbed him in the face. He fell and hit the ground. After that I threw alchemist's fire at him to make sure he was dead.

The crowd was rather startled.
  • #27

I've never played Dungeons and Dragons before. Is there anywhere I can play online?
  • #28

View PostGameking218, on 08 February 2012 - 10:40 PM, said:

But yeah, only advice I could give as a DM is follow the rules closely when you're first starting to plan encounters and such, and swing on the side of too easy as opposed to too hard. A bad encounter that becomes too easy is less annoying then accidentally TPKing the party because you made it too hard. That and plan everything first, then run it. I like to make everything as planned out as I can, like a skeleton, then when I start the game go in and make it up as I go with the notes as guidance. So while it's planned enough where nothing is missing, it's loose enough to let me make things up to follow the players if they take a wild turn. Although, it might benefit you to try and get a pre-generated campaign before you start writing, if only to see how it might work from the DM's side. Maybe talk to a buddy, see how they run it. You might want to think on which edition you wanna use, though. Just don't get dragged into the edition wars. One edition is NOT better then another, since it's opinion and would even change depending on the preferences of the group. If they like 4e, then do 4e! 3.5, 3.5! First edition? Good luck to ya'. :smirk:
All I'm saying is don't get pressured into one edition or the other because someone said it is "The best one". It's preference.

Oh, and one more thing! Don't split the party.


Thanks very much, that's a lot of very good points. :D

Planning: the bit that I would probably fuss over a lot. I have a feeling that I'll find out as I go along what I will and won't need to plan for, though I suppose you can't really railroad the party too much, can you?

Yeah, I was considering starting with a premade adventure so I can get my head around what DM'ing fully involves. And I think I will swing on the side of easy, as much fun as I'm sure it is to TPK XD

As for edition, the one I know the best as I have been playing for several years now is 3.5. I have most of the books for that, so I think I'll start with that because I know it and then possibly move on to other editions. Though if my party requests otherwise I think I might change to another ed.

Wait, don't split the party, as in: don't-make-half-of-them-fall-into-a-trap-and-have-to-find-their-way-back-to-the-rest-of-the-party, split the party? :smirk:

Again, thanks very much, this is all really helpful!
  • #29

  • Migrant
  • Would refuse to attend a gay wedding; makes out with men
    Member
Ran across this today, though it might be appreciated here :P
Posted Image
Originally from here

This post has been edited by Migrant: 11 February 2012 - 09:33 AM

  • #30

I just picked up basic 4th Edition stuff plus monster manual 2 for 3.5 for about 60 bucks last night. I haven't started reading them yet and looking into the changes of 4th edition yet.
  • #31

Good find Migrant! XD

View PostTonrada, on 09 February 2012 - 12:03 AM, said:

I've never played Dungeons and Dragons before. Is there anywhere I can play online?


Hmm, I don't think so, its not really an online game. There is a couple of PC games, the Neverwinter Nights games that are based off D&D rules and such, and I think they have online multiplayer features, but that's the closest you'll come to that I think.
  • #32

View PostTonrada, on 09 February 2012 - 12:03 AM, said:

I've never played Dungeons and Dragons before. Is there anywhere I can play online?

RPTools: MapTool
Maptools, pretty much the standard of online D&D gaming as far as I care to look. There are other programs that do the same, but Maptool works, so I'm OK with it.
But yeah, Maptool is an entire system to run the whole of the process online, and basically read that thing I posted that'll set you straight. They also make Token Tool, which I'd say you should grab if you grab Maptool to make the tokens for it real easy.
  • #33

View PostGameking218, on 13 February 2012 - 10:54 PM, said:

RPTools: MapTool
Maptools, pretty much the standard of online D&D gaming as far as I care to look. There are other programs that do the same, but Maptool works, so I'm OK with it.
But yeah, Maptool is an entire system to run the whole of the process online, and basically read that thing I posted that'll set you straight. They also make Token Tool, which I'd say you should grab if you grab Maptool to make the tokens for it real easy.


That's brilliant, cause I'm moving away soon, and do need something to try for D&D over the net myself, cause I just don't think over Skype is gonna cut it. So that looks very useful and helpful, thanks for that!
  • #34

Yeah, when I use it we use Skype WHICH CAN BE REPLACED BY ANY OTHER VOICE SERVICE WHICH YOU PLEASE TO USE IF YOU SEEM TO HAVE SOME REASON TO WANT A DIFFERENT ONE at the same time since Maptools has no voice function. But yeah, it's cool!

Fixed it for ya', esalaka.

This post has been edited by Gameking218: 19 February 2012 - 01:17 AM

  • #35

Why Skype

use Mumble
  • #36

Well shit, I've always wanted to play but I don't have any friends that ever got into it. I played the Star Wars equivalent a couple times but I wasn't into it. The only thing similar that some of my friends got into was miniature wargames. They played the Lord of the Rings one a lot.
  • #37

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