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If anyone could possibly tell me what they think of this, and what I need to change.
(Story and enemy glossary will be added later.)
- 01 March 2012 - 09:49 PM
- 01 March 2012 - 10:24 PM
I'd argue that it will have a story, making it pretty much the same as an interactive novel, therefore it is art, but that's just a matter of opinions.
- 01 March 2012 - 10:32 PM
- 02 March 2012 - 12:16 AM
In the past there have been some people who have built/played RPs in Recess. If your building class types from scratch look at other role playing games for ideas. Most games build their classes with weaknesses and strengths in mind (e.g. X beats Y, Y beats Z, and Z beats X). If the game is meant to be played with multiple people, it's best to give greater strengths and weaknesses to different classes in order to create teamwork between players as they will need to rely on one another. If there are fewer or only a single character, you'll want the characters abilities to be more rounded and with less blatant weaknesses to avoid them being over whelmed by certain kinds of enemies or attacks.
- 02 March 2012 - 01:14 AM