I'm making a roleplay, but I need some help regarding balancing out classes and such. It's not completely done right now, but I won't bother wasting my time this if it turns out to be complete and utter crap.
MediaFire - Online Space for your documents, photos, videos, and music.
If anyone could possibly tell me what they think of this, and what I need to change.
(Story and enemy glossary will be added later.)
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RP'ing goodness
- #1
- 01 March 2012 - 09:49 PM
mAceOfHearts, this is not the correct place to post RPs. Bring this over to Recess.
- #2
- 01 March 2012 - 10:24 PM
RedJack, on 01 March 2012 - 10:24 PM, said:
mAceOfHearts, this is not the correct place to post RPs. Bring this over to Recess.
I'd argue that it will have a story, making it pretty much the same as an interactive novel, therefore it is art, but that's just a matter of opinions.
- #3
- 01 March 2012 - 10:32 PM
Except recess is the designated forum for RP's. Fuck, just look at the stickies.
- #4
- 02 March 2012 - 12:16 AM
That, and being in here people might just think this is another thread containing some werid story or copypasta of a rolplay you did and ignore this thread. This probably would have gotten a lot more attention by this time in Recess any way.
In the past there have been some people who have built/played RPs in Recess. If your building class types from scratch look at other role playing games for ideas. Most games build their classes with weaknesses and strengths in mind (e.g. X beats Y, Y beats Z, and Z beats X). If the game is meant to be played with multiple people, it's best to give greater strengths and weaknesses to different classes in order to create teamwork between players as they will need to rely on one another. If there are fewer or only a single character, you'll want the characters abilities to be more rounded and with less blatant weaknesses to avoid them being over whelmed by certain kinds of enemies or attacks.
In the past there have been some people who have built/played RPs in Recess. If your building class types from scratch look at other role playing games for ideas. Most games build their classes with weaknesses and strengths in mind (e.g. X beats Y, Y beats Z, and Z beats X). If the game is meant to be played with multiple people, it's best to give greater strengths and weaknesses to different classes in order to create teamwork between players as they will need to rely on one another. If there are fewer or only a single character, you'll want the characters abilities to be more rounded and with less blatant weaknesses to avoid them being over whelmed by certain kinds of enemies or attacks.
- #5
- 02 March 2012 - 01:14 AM
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