Anyway, some of you may remember the survey I did now the engine code is (mostly) done, and I have sufficient responses to have produced this wall-o-text report:
Go take a read, you might have some recommendations that make the game better ^^
PS: By request, a Team List has been added. http://www.concerned-ish.com/?p=38
Download The Pre-Alpha Build Here The pre-alpha build is now offline. Thanks to everyone who played it and gave us feedback!
CURRENT GAME STATUS
Current Release Model: Expanded Testing
Current Changelog is as follows, will be moved to a webpage shortly:
-In a rare circumstance, rollback could still work. This has been disabled.
-The new graphics engine has been written, and is ready for testing. However, for the moment, the old system is still in place. This will be switched over to the new system in the next update, but the old system will remain in place for legacy support on older systems
-New framework for SitRep in place.
---Variables now tracked properly.
---The game won't discriminate if partial conditions are met, and will choose the best available
---First will be added next update.
-Added support for snowfall variations.
-Both Day 1 of Sue's campaign and Day 10 of McCain's campaign end unexpectedly. Sue's campaign is disabled for now.
-Custom file extensions were causing havoc with variable tracking for some reason. They've been reverted to
standard formats until this can be resolved.
-Added the first part of Day 10 to McCain's campaign.
-A glitch caused snow to fall in the classroom in the first part of Sue's campaign, this has been resolved.
-Switched some variables in Sue's campaign so snow falls correctly.
-Disabled image positioning until variable glitch can be resolved.
-Enabled developer console for beta testers.
v0.46 - The Nerd Update
-Signifies move into Beta
-Updated sound engine capabilities:
---Available sound channels increased from 4 to 128 to allow complex soundscapes and atmospherics
---Available music channels increased from 1 to 4 to allow complex soundscapes and atmospherics
---Available VOX channels increased from 1 to 32 to allow complex soundscapes and atmospherics
-SnowCone now works correctly and doesn't cause memory leaks
-Increased SnowCone particle effect register - a code variable switch now dictates how heavy it snows, useful for modders
-Updated graphic engine capabilities:
---The game will now correctly register when more than one character is on screen, and not overlap them. There are 5 available positions for characters to appear in, with 6 additional tentative positions awaiting testing
---The game now transitions scenes smoothly, and characters correctly phase out provided a background image is available
---The game can now handle displayables properly - movies will now play on televisions properly when the game calls for it rather than automatically switching to fullscreen movie mode
---Movies will now render correctly
---Animation engine now works allowing for animated characters should they be added
-Switched file formats around, engine now renders special formats correctly for audio, graphic and movie
-Fixed a glitch where the engine would occasionally not switch to the correct script when choosing a character
-Some events in game that required a random number to be generated to appear now work correctly, and the chance of them happening has been increased
-Fixed the Jukebox screen not functioning properly.
-Default resolution now ALWAYS defaults to 800x600 until larger background images / character art can be produced.
-Changed song titles.
-Fixed typos in Sue's campaign.
-Added extra music.
-Splash screen was throwing an undefined image error. This has been fixed.
-Added sound to the splash screen.
-Adjusted splash screen timings.
-Fixed typos in Sue's campaign.
-Added a "new day" sound effect to experiment with, which may or may not be removed.
-Date slides are now in game. The graphics for them will be re-worked at a later date.
-Started commenting the code for modders.
-Reworked the jukebox screen, the extra music will now work properly and buttons won't be all over the place.
-Changed some song titles in the jukebox.
-Renamed Music Room to Jukebox.
-Changed some song titles in the jukebox.
-Added more date slides. They'll start appearing next version.
-Re-organised code structure to aid future development. Campaigns have been moved to their own script files,
"sue" and "mccain" respectively. Code to initialise special functions, as well as definition entries, will
remain in the main script file.
-Added more music to the game and updated Jukebox to reflect this.
-Added a Music Room for players to replay their favorite tracks.
-Added Date Slides and started adding in code definitions.
-Placeholder art for Abbey and Augustus added pending definitions.
-Added voices for Teacher.
-Added extra sound channels to allow complex soundscapes.
-Fixed remainder of any broken code in the engine modifications. The engine itself should now function perfectly.
-Added additional sound channels for extra sound effects, and to facilitate development later on.
-Work has begun on the SDK to allow others to create custom campaigns.
-Added option to play Sue's campaign.
-Started transcribing Sue's campaign.
-Added the first section of voice dialogue for Sue's campaign.
-Added dynamic weather engine to facilitate various, realistic weather effects.
-Dynamic Weather Engine now facilitates snowfall animations.
-Dynamic Weather Engine now has preliminary support for rainfall animations.
-A glitch was occuring that caused the entire scene to re-transition itself when a character switched. This has been fixed, characters now transition independently of the environment.
-Added the remainder of transitions.
-Added low quality Sandy voices pending re-record.
-Placeholder art is now in place for the entirety of the build.
-Fixed a glitch where you can avoid being introduced to Sandy.
-Bug with engine miscalculating relationship values has been fixed.
-Fixed Park_Night music
-Fixed Park_Night_Special music
-Added additional music to be used in later events
-Added Tranquil music, to be played on special events
-The engine was occasionally (less than 10% of the time) miscalculating relationship levels. A tentative fix has been applied, but requires additional testing.
-Added voices for Jasmine
-Added voices for Sandy, but muted pending Ubertoast getting off his arse and adding the final lines
-Fixed an engine glitch that resulted in transitions not being displayed in some paths
-Ubertoast is a dummy and can't spell properly resulting in borked images. These have been fixed.
-Fixed minor typo on Day 4
-Character art readded up until Day 6 with basic transitions
-A writing error resulted in a missing scene, resulting in Sandy not being introduced. This has been
fixed (thanks Commie)
-Some scenes needed extra dialogue or clarification. This has been added (thanks Frustrated_Writer)
-Started adding scene specific music
-A bug was occurring due to missing images. Images after Day 1 have now been removed, pending addition of these
-Added voices for Paulo
-Added voices for Mike
-Added voices for David
-Started adding preliminary artwork. Placeholder character art up until Day 3 is now properly in place, minus
V0.2 - Unreleased
-Added experimental framework for transitions to be utilised in a future update
-Added experimental framework for cinematics to be utilised in a future update
-Added experimental framework for storyline switches to be utilised in a future update
-First true alpha build - majority of framework now in place.
-Fixed another typo, Lucy no longer says "jerkface" in a posh manner.
-Fixed an error with a dodgy variable when you tell Sue you don't want to go shopping.
-Fixed an erroneous jump that casued a section of the game to be missed, resulting in a nonsensical scene.
-Fixed typos.(thanks JuniorBoomer)
-Fixed punctuation errors. (thanks JuniorBoomer)
-Fixed a bug that would allow players to rollback to an earlier state through illegitimate means, allowing them to
reverse choices that they deem detrimental later on. This has now been removed, and players can no longer rollback.
-Fixed a non-existent jump error when having lunch with Sandy. The game now handles this and jumps correctly.
-Fixed a non-existent jump error when talking to Tess in the park. The game now handles this and jumps correctly.
-The game attempted to jump to a portion of code that hadn't been written yet, after sitting in the cafeteria on
Day 3. this has been corrected, and the code now exists.
-A huge number of sections were trying to jump to a section of code that wasn't written. This has now been fixed,
and that section of gameplay is now included.
-The game now lets you know when you've reached the end of the current story, rather than the menu going "OHAI".
-Fixed character overlap bug. (thanks Shotgun_Wizard)
-Added Tess and Sandy placeholder art.
-Extended McCain's storyline from two days to nine.
This post has been edited by Ubertoast: 13 March 2011 - 11:20 AM