Name: Elizabeth Sunova Player: Susan
Gender: Female
Age: ~25
Race: Bi-Colored (White, Blonde) Siberian (Feline)
Combat Stats
HP: 15/15 FP: 1
ATT: 8 DEF: 6 VIT: 5
Attributes
Bod: 5
Agi: 7
IQ: 3
Per: 8
Cha: 7
Special Moves
Attack Boost (ATT+): Using her knowledge of advanced sword moves that she was taught during her stay at the monastery, she can strike her enemies in far weaker places or in gaps in their armor, effectively dealing more damage to them than her slender rapier could normally do.
Bypass (Defense Break): Elle uses great force to attack her opponent, blowing through their defense. Though, it is a rapier and as such it wouldn’t be able to do such great damage as a larger sword would, but it will certainly leave their defense in… halves, so to speak~
Enable (Support): She learned a lot from the monks during her time there, and beyond her passion to work out she also knows several ways to combat fatigue in the human body for a short time. She can help out one of her tired allies with this knowledge, allowing them to use a more powerful move when they normally would be unable to.
Quirks
Close Combatant (Passive): The academy and the monastery taught the girl many an experienced move for usage with her sword, and as such she relies on it heavily to deal with enemies. This has left her with no knowledge regarding the operation of firearms or bows or any sort of ranged weapon, though she does not really care.
Critical Strike (Passive): Again, using the knowledge of moves she had learned over the course of years, the girl will take advantage of the flawless execution of an attack to make another one in rapid succession. However, should she stumble and mess up her attack, out of shame she refuses to attack next turn to atone for her inability to fight.
Quick Info
Elizabeth Chasunova, an ex-guardswoman with a slender rapier and great skill with swords.
A : 8 D : 6 V : 5
B : 5 A : 7 I : 3 P : 8 C : 7
Description
Elizabeth, or preferably “Elle” was born far, far up North, so far that the nights actually lasted for days, so her town was always encased in what one could call “perpetual darkness”. Her town went by the name of Frissonville and was a small fishing village when she was conceived. It was sometime during this period that a deposit of platinum was discovered in the town’s shale mines, causing it to surge in population, most notably the darker side of town. This did not please Frissonville’s small and ailing Guard, which Elle joined at a young age, following in her father’s footsteps.
Elle’s father came from a long line of bloodthirsty warriors, descended from nomadic tribes that once roamed the Northern Wastes. As such, he quickly ascended the ranks and became the Chief of Frissonville’s constabulary and was subsequently delighted to find that his daughter had joined his ranks. Almost immediately he made her a detective, much to her and the Guard’s dismay. Instead of promoting her based on ability, he favored her above his men and put her in a position she proved inept at for the first few months, taking a while to get used to her bearings. A few years after she finally became an adept detective and was no longer jokingly called Detective Dumbass, her father was assassinated by a rogue group of assassins.
The criminals and the officers had a good deal at first. The criminals wouldn’t stir too much trouble up or harass the citizens too much, and the officers would lay off and allow them to do whatever they pleased. This deal seemed quite fair and it, in actuality, did work for awhile… until some newer refugees arrived and unknowingly raped and killed Elle’s mother, changing her father for the worse. He turned into a cold and bitter man, once loved and respected by the town was now known almost as a tyrannical leader who crushed rebellion with his force. He used his officers much like soldiers and cracked down hard on the criminals and citizens, throwing the town into a whirlwind of turmoil and fighting. Not more than a year after Elle’s mother’s death, a few assassins, supplied by angry civilians, managed to break into the facility and assassinate her father, Elle being the first detective on the scene after his body was discovered by the hapless cleaning lady. That, too, changed Elle.
Under unanimous vote within the Guard’s ranks, Elle was elected the next Chief of the Guard for Frissonville, under the delusion that she could perform as well as her father. This was also a fabrication, propaganda formulated by her subordinates that she tried hard to stop. The girl certainly was a terrible strategist and was more akin to the grunts in strength and attack, not one to enjoy being cooped up in an office. The Guard suffered in it’s newly waged war against the criminals with Elle as their leader, their cracked foundation that slowly began to degenerate until yet again, tragedy struck.
Even through the increasing brutality, the town’s criminal population surged regardless. The temptation surrounding acquiring platinum and making a quick buck as a tad too much to pass up. It was around the girl’s twenty-second birthday that the criminals and citizens banded together and revolted against the Guard, ultimately catching them with their pants down and slaughtering the entirety of the Guard except for a few that managed to escape from the battle into the freezing wastes. Stories came to the officers-turned-refugees about how the criminal population had turned the entire town into an almost mob-like hierarchy, using it as a base of operations and the like, relying on the platinum deposits for funds. The group roved around the town outskirts for awhile, losing numbers as they were picked off by the newly-strengthened bandit ranks.
Eventually Elle was forced to flee her hometown, the single and sole survivor of the remnants of the Guard. Staggering along in the freezing winds carrying nothing but her armor, a sword, and a pack, she fainted and fell into the snow, presumably left for dead. However, she was near a monastery and the monks took her in, showing her just how far she had wandered from her hometown. She stayed with these monks for a few years, training hard like she did in the academy, before the criminals also extended their lines, scouting parties having spotted her in the monastery. She was forced to flee again, this time to Fair River, knowing it was too far South for her old enemies to find her. While in town, she heard of the guild, and decided it would help her stay in shape while also defending and protecting the innocent.
Other Tidbits
On the outside, Elle projects a very silly and frat-boy-esque person, trying her very best to laugh instead of otherwise being "uptight" all the time. This is all just a façade, however, because on the inside Elle is just a scared and emotional girl, her true self kept under lock and key so to ensure she cannot hurt anyone or allow anyone to get attached to her, lest she bring another tragedy about and cause the death of friends. This does not mean she is, for lack of a better term, an ass, she simply worries internally about how she may affect her friends, though this does not get shown through her façade. She also blames herself for the slaughtering at her hometown, and in truth, she was at fault but far less than her father was. Despite her aversion to forming emotional bonds, Elle is a very true and loyal friend, willing to stick to her allies through thick and thin regardless of whatever choices they make, unless those choices, of course, make them a criminal. Elle harbors an unnatural hatred for criminals, causing her to lash out at them - at best, she’ll simply ignore you. Otherwise, she’ll castrate you and hang you by your entrails. This does not mean she is not open to socializing with criminals, quite the contrary! She loves socializing with them so she can learn their inner workings, knowing one’s enemy. In the event she actually establishes a friendship with them, she will trust them as far as she can throw them.
In terms of appearance, Elle only wears her armor when need be. It’s a dark navy shade with white trim, heavily battle scarred and worn from blizzards and blades alike. Her normal attire consists of her Guard uniform, also a faded navy blue complete with the epaulets of a high-ranking officer. She also has her badge on her chest, though it is rusted and faded, the only part visible being her name and the city’s name. Her left ear is torn, a trophy from an earlier battle, and there is a large scar across her right eye, also made by the same swordsman who had clipped her ear. Her armament consists of a lightweight rapier with a decorated hand guard, a remnant of her service in the Guard. This is kept by her side at all times as she was taught to always be prepared for a fight. Elle also usually keeps her hair up either in a bun or ponytail simply because she does not care about looking pretty. Her eyes are a smoky grey and her fur is mainly white with a few blonde spots amid the sea of snow-like coloring. The girl is also very toned since she enjoys working out so much, but she is not ripped. She still maintains those feminine curves without sacrificing them for brute strength.
On the many occasions she’s tossed into a fray, the girl does enjoy routing enemies quickly and with much force, though she can tire out quickly. Her attacks are mainly focused on dealing a great amount of damage, but she can also give her allies a small boost so that they may use a stronger attack again. She relatively enjoys slaughtering criminals, seemingly interpreting it as revenge for her fallen comrades, but she dislikes harming anything she would perceive as ‘good’, such as knights or the divine.
This post has been edited by Susan: 30 March 2011 - 05:17 AM











