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The Adventuring Guild of Fair-River (RP-Recruiting)

@Grass
Well looks alright as far as the rules go. Though she's missing 1 point in combat stats (since CC gives her 1 extra point) I'd.. suggest putting it in DEF, or VIT given she has protect. Like most characters with 7 or higher defense she might benefit greatly from practiced defender as well.
  • #151

COME ONE, COME ALL

There is mischief afoot in the land of Fair-River. The townsfolk can feel it - the mages can even smell it. They smell something... horrid.

The rumors have been spreading, and now, they seem to be realized - something unnatural lurks within a new, seemingly mystical cave that had only appeared recently. The sheer chill it brings to the spines of many have caused nearly all to flee in terror. Those brave and dumb enough to enter have never returned...

So there it is, a break from the peace of the village - a rift in the monotony of daily life. It is a quest that should-- nay, MUST be completed. Legends has it that there is a terrifying artifact deep inside. Only the mightiest of them all can destroy it, and put an end to the foulplay.



Hello there! This is Spradic Zoom the GM here. This is a call to any adventurers who would like to partake in a quest. There are a minimum of 3 and a maximum of 5 open slots to be filled (One is reserved). This is done on a first come first serve basis, so no whining if you're a bit too late. Now, before any of you eager mercenaries sign up, lemme make just a few things clear...

- The set-up phase of the quest will begin in EXACTLY 5:00 P.M. EST on Monday, June 6, 2011. I want everyone in the IRC Chat by that time. PLEASE do not be late.

- The set-up phase lasts ten minutes only, which means the quest starts at EXACTLY 5:10 P.M. EST. If you are not here AND prepared by then, I am NOT waiting for you.

- The quest is predicted to last anywhere from 3-5 hours. If you can't take that much time out of your hands, then either don't apply or make sure you don't waste any time.

- Furthermore, this quest will NOT be for the faint of heart. It WILL be tough, and you WILL be spitting out Fate Points by the time you're done. If you are strongly attached to your character and cringe at the idea of him dying, I suggest you think twice before applying. You have been warned...

So, now that that's out of the way, who'd like to sign up~? Just respond with your name, and preferably a character sheet of the character you plan on using. If you need any further questions, feel free to email me at guillermo1000000@yahoo.com or add "spradic_zoom" on Skype. Other than that, have a good weekend and rest up! You'll need it later.

ROSTER TO BE EDITED
1 - Brock (Character Pending)
2 - Kou (Sai)
3 - MiwAuturu (Mannik)
4 - Susan (Aurore)


5 - SushiJaguar (Nicholas)
6 - ILB (Kimi)

This post has been edited by Spradic Zoom: 05 June 2011 - 04:22 PM

  • #152

I'm in Spradic.
http://mibpaste.com/fiMOWy
  • #153

  • MiwAuturu
  • BCI Member
  • Ask me what I think about Snooths!
Mannik's in
http://pastebin.com/yCwhiecr

inb4 TPK

This post has been edited by MiwAuturu: 05 June 2011 - 04:02 AM

  • #154

  • Susan
  • BCI Member
  • harlot and pretend virgin and quitter
Me too~

Aurore
  • #155

  • SushiJaguar
  • Internet Tough Guy<br>P.S. I roleplay as a medieval furry
    Member
Nicholas might as well come along for the ride.
  • #156

  • ILB
  • secretly a man :smirk:
    Member
Hey, is there still room?

Kimi is full of fate points, and you seem like you are going to need somebody who can heal. ^_^
  • #157

  • Apoc
  • ALL I POST IS SHIT
    Banned
Can I join?
Vulkax the swords man would like to fight.
  • #158

  • MiwAuturu
  • BCI Member
  • Ask me what I think about Snooths!
Private document there Apoc, you forgot to make it public. No one can see it.
  • #159

  • Apoc
  • ALL I POST IS SHIT
    Banned
fixed.
  • #160

  • ILB
  • secretly a man :smirk:
    Member
Well, Apoc, you cannot join the quest since it is full. However, the guild is open, and you may go there to play in the freeform, or join other missions there if you wish.

It is still not possible to view that document, though. You should repost the link, and set it so that everybody with the link may read it.
  • #161

  • Apoc
  • ALL I POST IS SHIT
    Banned
This work?
  • #162

  • ILB
  • secretly a man :smirk:
    Member
Yes, that sheet is fine to read. ^_^

I can say for now, though, that you are missing a bit in the region of special moves and quirks. First, you need three special moves; you have only two. Second, your first quirk is overpowered, unless you willingly make him not fight with swords half the time.

It is up to Bribri and/or Tut to approve of the sheet, but those are things that you should change. Other things may also need to be reconsidered. :)

Take a gander at the special move list and the example quirks in here, and see what you can add or change.
  • #163

  • MiwAuturu
  • BCI Member
  • Ask me what I think about Snooths!
Besides what ILB said your second and third quirks seem quite useless in this setting as there is no monetary system in this game, and I'm not too sure you understand the battle system.

As for Dark Blood you can just take Double Damage and not need to wait a turn, or charge and not take double damage while using it.

Fear master you're better off with Disable, which skips the opponents turn so long as your attack hits.
  • #164

@Apoc
Honestly ILB and Miws posts here pretty much point out all the problems. None of your quirks really work with the system we use, and we already have SM's in the big old list there (charge and disable) which fit what you're trying to do with those attacks.

Give the SM list, and Quirk list ILB linked a look over for a better idea of how all of this works.
  • #165

  • Apoc
  • ALL I POST IS SHIT
    Banned
I have nerfed my guy and boosted him aswell.
  • #166

@Apoc
Seems you didn't quite get what we were trying to explain there. All your SM's and all your quirks still don't work. So I'm going to have to be more specific.

Your SM's! First off:Damage and accuracy are determined by the same roll in this system. Adding 'It automatically hits!' to the end of a move doesn't really make any -sense- unless you explain how it's so accurate (As it does with the 'Never miss' SM). Not -all- your SM's need to be custom ones either, particularly when the SM's in the big list both match your idea, and are balanced.

Given what you're after I'd Suggest Double damage, Never Miss, and Disable as your SM's. But to get more specific:


Dark blood

Honestly? Just take charge attack, Or double damage, or even never miss if you're dead set on the never miss aspect of the SM. The fact is as a 10 ATT character you already ARE -extremely- fragile with tons of attack power.


Fear Master

As we've all said a bunch of times here:Take disable. Disable makes the enemy lose their turn -if you hit them-. Your version just.. doesn't really make much sense.

Sharp Edge
The best I can suggest here is a variant on the "Charge attack" move that doesn't take your turn, but hurts equal to the higher of the two rolls. It's currently being 'play tested' though so it might have to be balanced later.

Problem is:That move would have a very high chance of just instantly knocking your very, very fragile 3 vit guy out. It just wouldn't be worth it. Rethink this one, stop being so obsessed with SM's that make your already -very- fragile character even more so. Or take the three I suggested at the start huh?



Now onto your Quirks
. Now clearly you missed the memo on this but:Quirks must have balanced benefits and DRAWBACKS. They aren't just free boosts that your character gets for nothing. And no:Having a time when the bonus doesn't apply is NOT a drawback. For whatever bonus you get you need an equal penalty that comes up just as often. Now lets get into each quirk specifically.

Sword Master

There is NO way I can give your character any sort of benefit specific to sword use like this. This Quirk is just out from the get go. Your character will -always- be fighting with swords. Equipment is assumed to be automatic in this game, it isn't something you'll be 'missing' anytime soon.

Ruthless
First off there are no 'draw' rolls. If by draw rolls you mean when you act in combat.... fine, there is an imitative check to decide that, but you need some sort of -penalty- for going first like that. Check out the 'impulsive' quirk it might be what you're looking for.

The 'Takes less damage from sharp weapons' is just tagged on here with no drawback. Get rid of it, or turn it into its own quirk granting +1 def VS cutting weapons, but -1 DEF against blunt weapons, or magic, or something else just as common.

Sword Keeper
I can't allow this for the same reasons as sword master:A free +1 bonus to ATT simply because there's guys with swords in your party? No penalty? Yeah no:Get rid of this quirk completely.

This post has been edited by Bribri: 06 June 2011 - 05:11 PM

  • #167

  • Apoc
  • ALL I POST IS SHIT
    Banned
Would balancing the vit and att, but low defence, and changing ruthless to duler, which could give me an attack bonus when I am fighting one on one, but I will not strik a killing blow.
  • #168

Apoc you're going to need to be more specific with that first line there, would balancing vit and att do what exactly?

As far as dueler goes though, no, that wouldn't really be a viable quirk either. This is a -team- game after all. One on ones should be rare affairs save spars in the guild, where that quirk would just be broken so yeah. For that matter not being able to kill the guy isn't really a big disadvantage:You'll just knock him out instead after all.

Keep in mind:Quirks are -optional-. You don't NEED to have any at all.
  • #169

  • Apoc
  • ALL I POST IS SHIT
    Banned
Ok how about if I make so that I gain an attack bonus by only attacking one person in the whole battel.
  • #170

  • Ace
  • BCI Member

View PostApoc, on 06 June 2011 - 05:53 PM, said:

Ok how about if I make so that I gain an attack bonus by only attacking one person in the whole battel.


I tried to make that work once, but what about bosses? There's only going to be one boss for the most part in a battle so your bonus would be over the top without a real drawback at all.
  • #171

  • Apoc
  • ALL I POST IS SHIT
    Banned
What about balencing it out with if your attack by anyone but the person your attacking you lose the bonus.
  • #172

@ Apoc: That last quirk sounds a lot like Iron Guardian, which forces a target you attack to focus their attacks on you or suffer a penalty, while you yourself have to focus on that target as well. If I could shed some thought, it sounds like this is your first time making a character. In this case, I highly recommend you stick to the list of Special Moves and example Quirks provided in the rules (Which you can find in the beginning of this thread). After making a character with the default quirks and SM's and having a quest or two under your belt, you'll be in a much better position to determine what kind of quirks to make in order to make your character even more customizable.

And yes, the quest is currently full and will begin at 5:00 P.M., if anyone cared to spectate. It might be a good opportunity for those to watch current characters in action in order to learn how battle works (and therefore, how character creation works).



- Spradic Zoom
  • #173

  • Apoc
  • ALL I POST IS SHIT
    Banned
Spradic I am trying as hard as I can NOT to sound like a pokemon.

This post has been edited by Apoc: 06 June 2011 - 07:42 PM

  • #174

Um... To be blunt, I don't know what Pokemon has to do with anything I've just said. Is there something I explained that confused you, or you don't understand?

- Spradic Zoom

This post has been edited by Spradic Zoom: 06 June 2011 - 08:32 PM

  • #175

  • Apoc
  • ALL I POST IS SHIT
    Banned
There is a pokemon move called iron guard, and also my guy has no shield, how could he guard.
  • #176

Ah, well if you've read the quirk, then you'd know that the name "Iron Guard" doesn't mean that your character needs to be a guard or wear iron. It is merely an abstraction for its effect, and you can flavor it however you like. Hell, I could call it "Super-Duper Fluffy Durable Bunny Man Ability," and it'd still work fine. That is the beauty of the Battle! system. Like I said, please take the time to read through all of the default special moves and quirks when making your first character. It is an excellent way to begin understanding how our game works. Also, do not pay any attention to the names of special moves or quirks. You can change the name to whatever you like, but they must have the same effect in the end.

This post has been edited by Spradic Zoom: 07 June 2011 - 12:11 AM

  • #177

  • ILB
  • secretly a man :smirk:
    Member
The name you are looking for, Apoc, is "Iron Defense" (which is a Steel-type move that heightens Defence by two stages). Just for reference.
  • #178

Hello again. Apoc, in order to clarify what I meant about character creation, I have done you the favor of editing your own character for you. As you can see, I've changed all of your SM's and Quirks to match those that were in the AG rulebook. While they are not exact when it comes to abilities, the similarities are very uncanny. It's surprising how easily default abilities can be customized, don't you think?


Character: Adaran Vulkax, Ruthless Labrador Master Swordsman
=Combat Stats=
HP:12/12 FP:2/6
ATT:10 DEF:5 VIT:4

=RP-Attributes=
Bod:4
Agi:9
IQ:7
Per:7
Cha:3

=Special Moves=
Dark Blood (Double Damage): Vilkax will unleash an unstoppable attack that rips through armor and flesh.
Effect: Attack as normal. If the attack connects, multiply the damage dealt by two.

Fear Master (Disable): This fearsome swing can cause an opponent to waste their turn trembling in cowardice.
Effect: Attack as normal. If the attack connects, your opponent cannot act next turn, even if using a special move.

Sharp Edge (Sacrifice): This lightning quick attack sacrifices safety for ensured damage.
Effect: Choose one opponent and roll a die with a number of sides equal to your VIT score. Both you and your target automatically take damage equal to the amount of your roll.

=Quirks=
Sword Master (Close Combatant): You gain an additional point to spend on your combat stats – however, you are completely unable to make attacks at range.

Ruthless (Rage): You treat your ATT two points higher once your HP is equal to your VIT score or less. But in your fury you neglect defence, losing two points of DEF.

=Quick Info=

Adaran Vulkax, ruthless Labrador master swords man, wears light armour. Gold highlighs on his gauntlets to show his prowess with the blade.

Description
Vulkax is a male black Labrador, about 6'7 in height, thin and extreamly athleatic, brown eyed, serious and lightly musseled a ex-sword master turned hero, his name is know in every corner of his homelands, he is very untrusting of magic users he will only fight if forced too and has only one task, to kill the man who has tried to kill him so very many times, he does not know the name of his attack but knows his face, and his golden edged sword.

-Other notes-
Vulkax will always have 3 scabbards on him even if he has one sword, he hates birds with a passion and will not believe a word they say, any sword he uses is forever sharp due to his deep knowledge into swords.

Basic Background.
Not much is know about him than what he says, he is a sword master, the greatest in his homelands, he talks with an unknown accent that he would seem to have picked up from his travels, he would appear to know some magic but due to his distrust of magic he never uses it.


Note: I added the extra point from Close Combatant in VIT, although it can be placed in DEF if you so choose. Furthermore, I couldn't use Iron Guardian with him, since when I checked, you cannot have more than 7 ATT in order to use it, so I apologize for misleading you there. If you have any questions about how I went about editing your sheet, please let me know. Otherwise, I'm sure this version of your character will be just as exciting to roleplay and battle with as the original.

- Spradic Zoom
  • #179

  • Apoc
  • ALL I POST IS SHIT
    Banned
Character: Adaran Vulkax, Ruthless Labrador Master Swordsman
=Combat Stats=
HP:18/18 FP:2/6
ATT:8 DEF:5 VIT:6

=RP-Attributes=
Bod:4
Agi:9
IQ:7
Per:7
Cha:3

=Special Moves=
Dark Blood (Double Damage): Vulkax will unleash an unstoppable attack that rips through armor and flesh.
Effect: Attack as normal. If the attack connects, multiply the damage dealt by two.

Steadying arc (protect(?)): vulkax will place him self infront of a downed ally to cut arrows and magic out of the air.
Effect: The defended ally will take no damage from ranged attacks, vulkax cannot attack untill the ally is stable, vulkax loses all his attack while using this move and it is added to his defence.(is the a legal move?)

Sharp Edge (Sacrifice): This lightning quick attack sacrifices safety for ensured damage.
Effect: Choose one opponent and roll a die with a number of sides equal to your VIT score. Both you and your target automatically take damage equal to the amount of your roll.

=Quirks=
Sword Master (Close Combatant): You gain an additional point to spend on your combat stats – however, you are completely unable to make attacks at range.

Ruthless (Rage): You treat your AGI and ATT two points higher once your HP is equal to your VIT score or less. But in your fury you neglect defence, losing two points of DEF and IQ.

=Quick Info=

Adaran Vulkax, ruthless Labrador master swords man, wears light armour. Gold highlighs on his gauntlets to show his prowess with the blade.

Description
Vulkax is a male black Labrador, about 6'7 in height, thin and extreamly athleatic, brown eyed, serious and lightly musseled a ex-sword master turned hero, his name is know in every corner of his homelands, he is very untrusting of magic users he will only fight if forced too and has only one task, to kill the man who has tried to kill him so very many times, he does not know the name of his attack but knows his face, and his golden edged sword.

-Other notes-
Vulkax will always have 3 scabbards on him even if he has one sword, he hates birds with a passion and will not believe a word they say, any sword he uses is forever sharp due to his deep knowledge into swords.

Basic Background.
Not much is know about him than what he says, he is a sword master, the greatest in his homelands, he talks with an unknown accent that he would seem to have picked up from his travels, he would appear to know some magic but due to his distrust of magic he never uses it.

Is this better?

This post has been edited by Apoc: 07 June 2011 - 04:27 PM

  • #180

  • ILB
  • secretly a man :smirk:
    Member
That seems like a far better sheet to me. ^_^

However:

Quote

Effect: The defended ally will take no damage from ranged attacks, vulkax cannot attack untill the ally is stable, vulkax loses all his attack while using this move and it is added to his defence.(is the a legal move?)


I doubt this will be allowed. You cannot have your Attack be 0, nor can you increase your Defence by 8 to 13.

There are some more technicalities, but I am unsure about them so I will still leave the analysis up to Bribri. A regular Protect could perhaps work, if you made it so that the move would also increase and decrease, respectively, Defence and Attack by 2.
  • #181

  • SushiJaguar
  • Internet Tough Guy<br>P.S. I roleplay as a medieval furry
    Member
Cut magic out of the air?

Since when is magic tangible
  • #182

  • Apoc
  • ALL I POST IS SHIT
    Banned
Since terraria. and not really cut, more like have it be absorbed by my sword.

This post has been edited by Apoc: 07 June 2011 - 06:28 PM

  • #183

  • SushiJaguar
  • Internet Tough Guy<br>P.S. I roleplay as a medieval furry
    Member
This isn't Terraria, Apoc. This

IS

ADVENTURING GUILD OF FAIRRIVER

*kicks into a mineshaft with a mindflayer at the bottom*

But yes, your sword would have to be enchanted.
  • #184

  • Apoc
  • ALL I POST IS SHIT
    Banned
Not really, Magic = some kind of electricity, and what does a iron do.
  • #185

  • SushiJaguar
  • Internet Tough Guy<br>P.S. I roleplay as a medieval furry
    Member
No. Magic is not some kind of electricity. Don't be an idiot. There's a reason iron doesn't conduct pure energy. Plus swords are hardly ever made out of 100% iron as much as Minecraft would have you believe.

This post has been edited by SushiJaguar: 07 June 2011 - 06:46 PM

  • #186

  • Apoc
  • ALL I POST IS SHIT
    Banned
So if swords cannot conduct magic, how are they enchanted.
  • #187

  • SushiJaguar
  • Internet Tough Guy<br>P.S. I roleplay as a medieval furry
    Member
Swords don't conduct magic, they're directly affected by it. Like, on a molecular level. A sword that has it's blade wreathed in flame was obviously made through magical means otherwise it would need a power source to keep the fire burning, which would be either the magical energy of the wielder or stored magical energy in a gem or something.Hence why all enchanted swords and shit are almost always ornamented.

Also, "what does a iron do" And iron is heated by the boiling water inside it and exudes steam through the holes on the metal plate to stiffen the fibers in clothing. Irons are made from aluminium.

This post has been edited by SushiJaguar: 07 June 2011 - 08:01 PM

  • #188

  • Apoc
  • ALL I POST IS SHIT
    Banned
But as energy cannot be made or destroyed, where does magic come from.
  • #189

  • SushiJaguar
  • Internet Tough Guy<br>P.S. I roleplay as a medieval furry
    Member
Magical energy is a different form of energy to normal energy. Also, energy can be created, but it was all created at once at the beginning of the universe.

Secondly, even if magical energy was not a seperate thing, have you even read a fantasy book? These days, most magic is cast using the energy in the caster's body. The energy is simply transformed or transferred it doesn't create shit out of nowhere.
  • #190

According to Einstein, matter is a form of energy. Therefore, with tremendous amounts of it, one can create matter out of nowhere.

SCIENCE IN FANTASY FUCK YEAH
  • #191

  • Apoc
  • ALL I POST IS SHIT
    Banned
But the amount of energy needed to be able to kill someone is far beyond that in the human body.
  • #192

None of this has anything to do with the fact that, in all honesty, there's no reason to change Protect. If you want to use Protect, go ahead, but there's no real reason why you'd have to change it like this. Just stick with the normal protect, and you'll be just fine.

This post has been edited by Spradic Zoom: 07 June 2011 - 08:27 PM

  • #193

  • Apoc
  • ALL I POST IS SHIT
    Banned
Why be happy with the normal, when the differant can be so much better.
  • #194

  • SushiJaguar
  • Internet Tough Guy<br>P.S. I roleplay as a medieval furry
    Member

View PostApoc, on 07 June 2011 - 08:05 PM, said:

But the amount of energy needed to be able to kill someone is far beyond that in the human body.


Are you some kind of idiot? Whoops, of course you are.

You know you can kill someone by stabbing them in the heart or the ear? The energy required for that isn't all that much. Also, just because the different can be better, doesn't mean it is in this case. Stop being a stubborn, awkward little nutcase already.
  • #195

View PostApoc, on 07 June 2011 - 08:29 PM, said:

Why be happy with the normal, when the differant can be so much better.



The issue is that custom SM's aren't supposed to be "better" than normal ones. And to be blunt, you don't have nearly enough experience to be deciding how to customize a special move. Trust me - take the normal Protect, it'll save everyone a lot of trouble.
  • #196

Uhhhh... I was gonna point out... Discussing the logistics of how magic works seems kinda pointless in a fantasy world where it is stated that it's not exactly proven how magic is supposed to work...
I mean seriously. It's Magic. That's supposed to be the point~
  • #197

  • SushiJaguar
  • Internet Tough Guy<br>P.S. I roleplay as a medieval furry
    Member
Yeah, but you can apply science to it in part. Plus I hate telling retards that things work because they do.
  • #198

@Apoc
Yeah I'd follow everyone's advice there Apoc:Take -normal- protect. I can't allow this weird version you designed. There's nothing stopping you from changing SM's or quirks later on once you have a better grasp of the system, and even then, you likely won't need to.

Rage is limited to ATT/DEF only. Drop the Agility and IQ aspect! Quirks can NOT raise your RP attributes beyond the normal limits anyway.

If you have any further questions Apoc PM them to me instead of posting them here you're starting to clutter the thread. Of course the rest of you can still ask/post things here ;p

This post has been edited by Bribri: 08 June 2011 - 04:46 AM

  • #199

  • MiwAuturu
  • BCI Member
  • Ask me what I think about Snooths!
=Player: MiwAuturu=
Character: Alex Siggers; fist fighter Great Dane

=Combat Stats=
HP: 18/18 FP:2
ATT:8 DEF:5 VIT:6

=RP-Attributes=
Bod: 7
Agi: 8
IQ: 5
Per: 5
Cha: 5

=Special Moves=
Negate: Alex turns the enemy’s momentum against them, easily avoiding the attack.
Double punch: Alex moves in for a quick one-two punch. (Double attack)
Bypass: Through a lot of fighting experience Alex know how to bypass an enemy’s defences to strike a powerful blow.


=Quirks=
Close combatant: +1 CS
Low class: +2 CHA when dealing with threats or other low class citizens; -2 CHA when dealing with nobility or lying
Build to last: +1 BOD when dealing with endurance feats of endurance; -1 BOD when dealing with feats of pure strength

=Quick Info=
Fighter: Thin and muscular Great Dane fighter, usually seen in a loose white tunic and trousers.
A:8 D:5 V:6
B:7 A:8 I:5 P:5 C:5
  • #200

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