This post has been edited by TurnerClassicNinja: 27 March 2012 - 06:56 PM
The Adventuring Guild of Fair-River (RP-Recruiting)
- 27 March 2012 - 06:46 PM
count me up for interested this Saturday (The 7th of April one that is.) most likely
This post has been edited by Blazer: 27 March 2012 - 08:26 PM
- 27 March 2012 - 07:59 PM
The quest concept is rather simple, and it is non canon. I hope that this is not a problem, this quest is for everyone to have fun.
- 27 March 2012 - 08:37 PM
As for quest times, it'll be after 10:00pm GMT, so I -think- that's around 5-6pm EST? Not 100% sure but if you're around for that time I should be getting things started.
This post has been edited by Ucro: 27 March 2012 - 09:25 PM
- 27 March 2012 - 09:17 PM
This post has been edited by Titanium Dragon: 28 March 2012 - 01:58 AM
- 28 March 2012 - 01:20 AM
April 1st (Sunday)
-Alt-Reality day! Seems to be a tradition for April 1st. No scheduled quest (though one might still be run) but the freeform will be another world:Highschool that is! Everyone are now students in Fair-River high in modern day. Have fun being silly, though try to be mature about it hm? Also:No not everyone can be a teacher! Try not to have more then 1-2 teachers active at a time! Focus should be on the students!
April 2nd (Monday)
Fabian will be Gming a Quest!
April 3rd (Tuesday)
Ucro will be GMing a Bounty!
April 4th (Wednesday)
Susan will be GMing a quest!
April 5th (Thursday)
Ucro will be Gming a Quest!
April 6th (Friday)
TCN will be GMing a Quest
April 7th (Saturday)
-Bribri Will be GMing a quest or bounty at around 12-1PM EST
-Blazer will be GMing a quest in the evening! (7PM est or later)
April 8th (Sunday)
TD will be GMing a quest!
Note:If anyone else wants to GM at this point you can simply take my place on Monday and I'll do my part running the game I'm doing Saturday afternoon as noted above.
This post has been edited by Bribri: 03 April 2012 - 02:27 AM
- 30 March 2012 - 04:00 AM
- 30 March 2012 - 06:41 AM
Really can't see anything wrong here. Approved. I will say transmutation is seen as a little creepy by the population at large (for obvious reasons) but is not outright rejected. Throw in some noble privilege and sure why not~
Though I might have to caution the next few transmuters we get against it less we end up with a room full of the things. But I think we can manage 2.5 of them hmm?
- 04 April 2012 - 07:54 PM
Admittedly, the backstory still needs a bit of a polish, but mostly in detail (she is liable to stay for more than just three in-game years). That I will take as it comes, though.
This post has been edited by ILB: 04 April 2012 - 08:19 PM
- 04 April 2012 - 08:08 PM
This post has been edited by Ucro: 25 May 2012 - 03:05 AM
- 19 May 2012 - 11:12 PM
scratch that. I should have actually looked at the images of these weapons. This isn't the wild west.
This post has been edited by Bribri: 20 May 2012 - 12:29 AM
- 20 May 2012 - 12:23 AM
fate points: 3
non combat stats
stands 5;10 carries a book of medical spells with him wears a robe with a cross in the middle of the robe, eyes are the color sky blue always carries a long sword with him
A:5, D:10, V:7
a:4, B:4, P:2, C:6, I:10
Heal me (leach)
just in case if i do begin to run out of Hp during the height of battle
help out the team (heal)
everyone needs a team with this without this they might die because one might not have it: be prepared
Flexible Defender: take a hit for the team Evan if i die in battle
- 29 May 2012 - 05:08 AM
- 29 May 2012 - 05:19 AM
Character: Fleur Blanc
Race: Feline, DSH
ATT:3 DEF:8 VIT:7
Mime Wall (Shield)- In a furious feat of miming, Fleur jumps forth before her allies and mimes a brick wall to help protect them
Mime Lasso (Ensnare)- Pulling out some mime rope, Fleur ties it into a lasso and with a flourish manages to wrangle the foe.
Mime Mirror (Mimic Defense)- Memory is key to miming and Fleur can make what works once work again.
Mime Time- Due to the pact of Mime, Fleur is unable to speak, however her hands have sensitivity that far outstrips other people. Fleur is unable to perform actions which require her to speak, however in situations where she can feel something out she gets +2 to the stat.(Likely perception)
Patience- Miming is an art. Art takes time.
Fleur is a domestic shorthair with white gloves, white chest and a white face with long black hair she keeps draped over one eye. She frequently wears a beret of her homeland.
Fleur started life as a rather boisterous little girl. She spent her days running through the countryside of Buteur, having a normal life. When she turned 16 she decided to leave home with her parents blessing to travel to a larger town to find work and possibly a husband. The simple life.
While on her journey however she was forced to take shelter in a cave due to storms. Inside the cave she found a strange artifact which seemed rather innocuous at the time, however when she touched it a strange power went over her. She could feel her throat constricting and when it was over she was dismayed to find her voice was stolen. In a fit of rage she smashed the artifact, but her condition was not cured.
Still reeling in shock she hurried to the closest village but was thrown out because she couldn't speak. Wallowing in shame she walked out of the village but was followed by two men. When they confronted her pushed back against them, unconsciously trying to wall herself off, and when they advanced they found themselves stopped by an unseen object. Taking the chance, she ran off.
Slowly she came to realize what the artifact had done to her and she began to take control of her power, shaping her imagination into reality. However, despite what she did she could never find somewhere that really accepted her for anything more than the occasional show she'd perform for coin. Feeling disheartened over the years, she only found a ray of hope when she heard of the Guild of Fair River and their very few questions asked, non JUDGMENTAL, and friendly guild master. Taking the coin she had, she spent all of it on a ship and travel fare, finding her future at the Guild.
This post has been edited by Ace: 05 June 2012 - 09:21 PM
- 30 May 2012 - 07:42 PM
Both characters look fine and are approved~
Yeah more then a few problems here. Where to start?
First your Combat stats:You have -18- points to spread between ATT DEF and VIT, yours currently add up to 22.
HP is equal to (Vit)x3 and your starting fate points are always 2 not 3.
Your Noncombat-stats on the other hand are suppose to add up to -30- yours add up to 26 so they're a we bit too low. Also the -most- you can have in any one Noncombat stat is -9- and you must have a minimum of -3- in each one (meaning you'll need to change your perception and IQ)
You get -three- special moves you presently have only two.
Last but not least... try to give as basic background if you can, and actually state what race Charlie here is?
I'd suggest re-reading the rules just for the sake. It doesn't seem you quite got them on the first read through.
Heavens we've had performer based characters before but this ones a bit over the top/blatant isn't it? I'll have to think about this one Ace ^_^;
- 30 May 2012 - 08:26 PM
no not trying to troll i thought you post it here sorry for the confusion
- 30 May 2012 - 10:09 PM
If there are things you do not understand, then feel free to go here - that is a direct link to the #bcbgamesOOC room - and ask questions of the people there. You may have to wait for answers, of course, since people are not always available, but quite a few will readily help you out, should you go there. ^_^
This post has been edited by ILB: 03 June 2012 - 02:50 PM
- 31 May 2012 - 03:52 PM
Well then. Everything's in order and I can't find a thing wrong with it. Characters approved~ Though expect the occasional horrid sonic joke (at least you didn't make him a hedgehog huh?)
Though if possible I'd like to know how you'd like him described in the quick ref. Something short and simple. Similar to the other characters there.
This post has been edited by Bribri: 03 June 2012 - 01:19 PM
- 03 June 2012 - 01:17 PM
Thank you, I'm glad he was acceptable! Now for the Quick Ref:
Siseal Wind's-Shadow; A kind and elderly golden retriever with deep brown eyes, faded rust-gold fur and a grayed face. He wears a dark green cloak over light leather armor, and is about 5 feet 10 inches tall. Siseal is a druid; in other words, a nature-mage.
ATT:7 DEF:6 VIT:5
AGI:4 BOD:5 CHA:7 IQ:8 PER:8
This post has been edited by Sky Lily: 03 June 2012 - 06:56 PM
- 03 June 2012 - 06:55 PM
Added to the list no worries
Yeah that sounds a we bit more functional. Approved <3~
- 05 June 2012 - 10:27 PM
I want to run a PvP arena quest, possibly this Saturday (if people are available), if not then some weekend. The concept is an exhibition match, set up by the guild as both entertainment and to show off some of their members’ prowess. Two teams and a maximum of 5 members per team, there does not need to be a full 5, so long as the teams are equal in size. Let me know via the forums, or skype if you want to join.
Team 1: comprised entirely of magic users, those who prefer to use their minds in battle
1: Wandolin (Fabian)
2: Nia Xin Ho (Vinsionary)
3: Sai (Kou)
Team 2: comprised entirely of mundane warriors, those who use their strength of body to fight
1: Nathanial (Blazer)
2: Lin Xun (Haku)
3: Leonora (Ucro)
This post has been edited by MiwAuturu: 14 July 2012 - 10:23 PM
- 10 July 2012 - 10:23 PM
Okay Leonardo De La Marca is perfectly fine. Though I will note Vanguard is primiarly a god of the -south-. Yes the Yashos have friendly justice loving gods you know. Though he does have churches in Caignwell, so it's perfectly reasonable for him to join. The character is approved! No problems at all sir.
Theron on the other hand.... we've discussed this weapon Prodigy: move of yours before:It doesn't make sense. He should be able to pull out any weapon he chooses whenever he wants. Heat of battle or no it doesn't make sense for it to be randomized like it is. Similarly the extra rolling would just be a hassle half the time.
Just replace the two quirks with equipment change and dabbler. It'd be much cleaner. You can still fluff him as using multiple weapons, you don't NEED to have mechanics representing it.
Also I'm going to need to know all his super secret background stuff to make sure nothing is out of place. PM it to me here when possible.
- 11 September 2012 - 10:52 PM
When the party is attacked with multi he is hit twice, but, in exchange he may make two hits when using parting strike.
For a 7/4/7, probably would not get parting strike all that often.
- 12 September 2012 - 12:44 AM
Well as for the quirk? Honestly? It looks a bit. Well under-powered if anything. You're getting essentially one extra attack with the trade off being regular extra beat downs (as multiattacks are quite common on enemies!). Going to have to think about how to fix that one. Sorry for the delayed responce, I wasn't sure what to do with it at first <3~
As for the gallery? that should be quite handy <3~ thank you sir. Have a fatepoint on the house.
- 13 September 2012 - 11:15 PM
Welp, that's what happens when I try to dodge the original quirk's drawbacks... anyway, I gave up the multiple weapons thing. Seemed cool back there, but I'd rather have him using just a cliché sword now. Here
This post has been edited by Visionary: 18 September 2012 - 01:30 PM
- 16 September 2012 - 11:24 PM
- 19 September 2012 - 05:19 AM
This post has been edited by KiraDood5: 25 September 2012 - 04:11 PM
- 25 September 2012 - 12:13 AM
1: Your HP should be 3X your vitality (thus 21)
Nevermind, I see you did just add them to your SMs, might want to make it clear that they are lightning/ice elemented by putting it in brackets at the end though.
3: You have 18 combat points and the healer quirk. The latter should mean you only have 16 available.
This post has been edited by MiwAuturu: 25 September 2012 - 03:24 AM
- 25 September 2012 - 03:24 AM
Well I see nothing wrong with it rules wise. I will say it's very unlikely you'll get very much use out of perfect strike with only 4 ATT. I'd recommend taking Sure strike, Charge attack, or Frenzy if you want an attack that'll give you some temporary offence on a support build like yours. I'd strongly recommend taking 'Freeze' over disable for the same reasons, as with 4 ATT disable just won't hit reliably enough to be worth it.
Right then. Some 'minor' SM changes for everyone's enjoyment
First Retaliation and shield bash are no longer based on combat stats in anyway. Your attack is simply automatically set to 12 when they're used
Desperation strike may now be used as a 'One turn' charge attack (rolling 2dATT) instead of the 'set to an automatic 10' making it more useful for high ATT characters. Though the 10 is still an option <3~
Sure strike now has ATT set to 7. Not 6.
Parting strike has been boosted considerably. Given the fact your character has to be -knocked out- to use it. It now essentially has the same stats as desperation strike.
Absorb now heals twice the difference between DEF/ATT. As it was before... Reinforce healed just about as much, and was more reliable. This should work out better. Making Reinforce the VIT characters choice for reactive healing and Absorb the DEF characters choice.
Never miss Only ignores SMs that would prevent it from doing damage. Such as negate, redirect, and so forth. It does -not- prevent SMs such as bind, or retaliation.
Perfect strike now ignores defensive SMs and protect.
This post has been edited by Bribri: 25 September 2012 - 02:43 PM
- 25 September 2012 - 02:03 PM
Name:Reiton Utheim Norwegian Lundehund
[Attack Boost]: The canine will go in a precise blind rage after your failed attempt to kill him.
[Negate]:He'll block your attack with any handy thing nearby
[Impede Offense]:He can land a particularly strong hit that'll make his opponent hold back for a while
Crit strike:He'll aim at your exposed fleshy parts
Close Combatant:He gets in close to strike at your exposed parts
A rather cold and detached canine, this one was raised to be a sort of hitman, spending most of his life training several fight styles.He comes from very far north which shows in his rather cold personality.He has no magic whatsoever.
A rather cold and detached canine, which is all about the money.Trained to fight dirty and with whatever he can, A rather cold and detached canine, this one is all about the money.Trained to fight dirty and with whatever he can.He usually wears a loose fitting shirt with chainmail underneath, as to not hinder him when he inevitably ends up in a fight, and black slacks
A:7 D:6 V:6 HP:18
I:6 B:4 A:5 P:8 C:4
- 08 October 2012 - 02:01 AM
Both characters are approved. Yup. Though I am going to need to see the finished version of that background ucro ;p
- 09 October 2012 - 01:48 AM
Both characters are approved. Yup. Though I am going to need to see the finished version of that background ucro ;p
It'll get done, It shouldn't be anything that causes an issue, but yeah, I'll get on it!
- 09 October 2012 - 01:49 AM
- 06 November 2012 - 06:25 PM
It'd.. probably be unwise yeah. We do have one character who's mute, but they can at least understand other people, and write. While it would be interesting at first... it'd get tedious after a while for most players.
- 10 November 2012 - 02:49 AM
This post has been edited by Ucro: 06 January 2013 - 09:37 PM
- 06 January 2013 - 07:47 AM