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Coyote

Group:
Members
Active Posts:
9 (0.03 per day)
Most Active In:
Social Studies (9 posts)
Joined:
21-September 12
Profile Views:
138
Last Active:
User is offline Sep 30 2012 07:09 AM
Currently:
Offline

My Information

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Member
Age:
Age Unknown
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Birthday Unknown
Gender:
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Posts I've Made

  1. In Topic: Middle School and all that not really jazz

    29 September 2012 - 04:18 PM

    Ah, middle school. The time of the only fight in my entire scholastic career. Fun times. :/ Won, though. Guess that's something.
  2. In Topic: Introduce Yourself!

    29 September 2012 - 04:08 PM

    @SpaceMouse: That's cool. I had no idea where those terms came from. Thanks!
  3. In Topic: what makes a video game "good"?

    25 September 2012 - 06:21 AM

    Achievements don't make the gameplay any smoother or the story any more compelling, but they do make the overall experience more engaging. I'd have to agree that in general, they will make a game better. That wasn't were I thought I'd side on that suggestion at first, so kudos to typicalFeline for the good call.
  4. In Topic: what makes a video game "good"?

    22 September 2012 - 05:27 PM

    View PostGeist, on 22 September 2012 - 03:32 PM, said:

    You argue that story is required to make a great game. I Argue story results in great narrative, not gameplay, the thing that makes the game.

    Here's our fundamental disconnect. If a game has a story, I feel it's part of what makes the game good or bad. The narrative and mechanics can be separated, but that's not the same as being unrelated or unconnected. A game with a narrative focus should have mechanics that reflect the narrative, or you get an unsatisfying disconnect between what is going on and what can be done. For example, if Crono were described as an excellent marksman instead of a swordsman, it would be weird that he used a sword. When you have narrative, it can hinder or enhance the gameplay experience despite not being a mechanical concern per se.

    And for me, it really is the whole experience. I love to power level early on and crush later enemies like two bit thugs in a 64 bit world, and I love the feeling of beating a boss who was particularly wicked, and I absolutely adore the feeling of completing a game I get invested in the story with. (Particularly ones like Chrono Trigger that have multiple endings. Seeing all of them is pretty awesome.)

    If the developers put so much emphasis on the story over the gameplay that you don't feel like you're playing a game, like with FF13 or Heavy Rain, then I can see the visual novel comparison being more apt. But not just because the gameplay is less of a draw than the story overall.
  5. In Topic: Introduce Yourself!

    21 September 2012 - 11:34 PM

    Thanks for the welcome. :) Now to find a cute avatar...

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